Are you using precision:somenumber in your material? You can try with or without. If it's a precision problem, your best bet would be to use the Flash10 version, it has the best texture perspective correction.
Also, creepy is a little vague, do you have a demo or something that illustrates the problem? It could be something else ..but not sure really unless I see it in action. If it is sensitive material you can send the demo/example directly to me, I will keep it confidential. -Pete On Tue, Jul 28, 2009 at 12:14 PM, G. <[email protected]> wrote: > > Hi there, > > I have an odd problem with a Plane which material is a BitmapMaterial. > If I keep the segmentsW and segmentsH amount low, everything is ok, > the render is really good, but as soon as I raise the number of > segmentsW and segmentsH the Plane becomes really creepy, as if the > smooth parameter of the BitmapMaterial had been deactivated. I've > tried with another BitmapData as material, as long as playing with the > sizes of the material or the plane, or its position, but the problem > persists. The thing is I'm using as3dmod and so I need a large number > of segments so the distorts keep smooth. > > how could I solve the problem? > > G. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
