Here a tutorial how to use Lathe. Lathe is like a profile, revolved and mirrored around a center, like a vase or a table leg.
http://www.closier.nl/blog/?p=63 You probably only need three points to define your pyramid, or only two if your pyramid has no bottom. Once you created the pyramid, and see it, you might have to figure out which face is which by trial+error like: myLathe.faces[someNumber].material=someBitmapMaterialetc; This will change your face to another material. Hope it makes sense, let me know! -Pete On Tue, Jul 28, 2009 at 2:01 PM, steanson <[email protected]>wrote: > > thanks for the replies! > > I was hoping that I could define some points/triangles and go from > there, is that not possible? > I don't really understand the way that triangles, faces, mesh and > materials are related. Are there some notes, as the docs don't make > the relationships explicit. > > cheers Steve > > On Jul 28, 2:47 pm, Peter Kapelyan <[email protected]> wrote: > > Use can use a Lathe extrusion to create your object. Once it is created > you > > can try to find the faces manually, and overwrite those sides with new > > materials. Let me know if it makes sense. > > > > -Pete > > > > On Tue, Jul 28, 2009 at 9:07 AM, steanson <[email protected] > >wrote: > > > > > > > > > For example is there a way to specify local coordinates for say a > > > pyramid, assign materials to each face? > > > > > On Jul 28, 9:16 am, steanson <[email protected]> wrote: > > > > If I know / can work out my coordinates in 3d space for an object, > > > > quite a simple one, what is the best way to create this in away3d. > I'm > > > > trying to avoid learning a package like Blender. > > > > > > thanks Steve > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
