u & v == x & y on a map, represented in 0 to 1 values.
u:0, v:1 being topleft of the map, u:1, v:0 being downright.

Fabrice


On Aug 6, 2009, at 10:59 AM, steanson wrote:


Perfect, that really helps it make sense.
I'm not quite sure what a UV represents, I was thinking normals but
there are 3 per face.

cheers Steve

On Jul 28, 8:27 pm, "David Zirbel" <[email protected]>
wrote:
Hi Steve,

Here is a snippet of some code I wrote to try to figure out the
vertex/uv/face/mesh relationships. It generates the simplest solid I could
think of: four vertices and four faces:

// Create vertices:
v0 = new Vertex(  0,  0,  0);
v1 = new Vertex(100,  0,  0);
v2 = new Vertex( 50, 50,100);
v3 = new Vertex( 50,-50,100);
// Create UVs:
uv0 = new UV(0.0,1.00);
uv1 = new UV(0.0,0.0);
uv2 = new UV(1,1);
uv3 = new UV(0.5,0.25);
uv4 = new UV(1.0,0.50);
uv5 = new UV(1.0,0.00);
// Create faces:
f0 = new Face(v1,v3,v2);
f0.uv0 = uv2;
f0.uv1 = uv3;
f0.uv2 = uv4;
f1 = new Face(v0,v2,v3);
f1.uv0 = uv5;
f1.uv1 = uv4;
f1.uv2 = uv3;
f2 = new Face(v0,v3,v1);
f2.uv0 = uv1;
f2.uv1 = uv3;
f2.uv2 = uv2;
f3 = new Face(v0,v1,v2);
f3.uv0 = uv1;
f3.uv1 = uv2;
f3.uv2 = uv0;
// Create mesh:
m0 = new Mesh();
m0.addFace(f0);
m0.addFace(f1);
m0.addFace(f2);
m0.addFace(f3);
m0.material = phongColorMat;

HTH!

David Z

-----Original Message-----
From: [email protected] [mailto:away3d- [email protected]] On

Behalf Of steanson
Sent: Tuesday, July 28, 2009 11:02 AM
To: away3d.dev
Subject: [away3d] Re: generate object from 3d coords

thanks for the replies!

I was hoping that I could define some points/triangles and go from
there, is that not possible?
I don't really understand the way that triangles, faces, mesh and
materials are related. Are there some notes, as the docs don't make
the relationships explicit.

cheers Steve

On Jul 28, 2:47 pm, Peter Kapelyan <[email protected]> wrote:
Use can use a Lathe extrusion to create your object. Once it is created
you
can try to find the faces manually, and overwrite those sides with new
materials. Let me know if it makes sense.

-Pete

On Tue, Jul 28, 2009 at 9:07 AM, steanson
<[email protected]>wrote:

For example is there a way to specify local coordinates for say a
pyramid, assign materials to each face?

On Jul 28, 9:16 am, steanson <[email protected]> wrote:
If I know / can work out my coordinates in 3d space for an object,
quite a simple one, what is the best way to create this in away3d. I'm
trying to avoid learning a package like Blender.

thanks Steve

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