But let me ask you something . Can I use 2d engine like let's say box2dflash in away3d space?
On Tue, Jul 28, 2009 at 9:17 PM, Peter Kapelyan <[email protected]> wrote: > I meant topdown physics, not view...Your view can be still be the same > (first, third person) > > Since a 2d physics engine only has 2 axises, you can get better performance > than using 3d physics, especially using rigid bodies. > > I am just trying to give you some solution that might be easier to create > in general. > > -Pete > > > On Tue, Jul 28, 2009 at 2:11 PM, Michael Iv <[email protected]> wrote: > >> Yes I see this but the game plot is of my boss and for now I am looking >> for solution if I dont find one we will change a few things .The top view >> here is not an option as we want it to be 3 person view >> >> On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan <[email protected]>wrote: >> >>> The game you are trying to make is a bit tricky...Also it's not realistic >>> the way you mention it. A ball moving along a path but that can move side to >>> side, will move a lot towards the outside of a turn depending on the speed. >>> >>> Have you considered using top down 2d physics? It might be alot faster >>> (performance wise) and possibly less hassle than using a 3D engine. >>> >>> I am not trying to discourage you from using a 3d physics class+ a Path >>> animation, but mentioning that it might be easier and more realistic. >>> >>> -Pete >>> >>> >>> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]>wrote: >>> >>>> The problem with the old one is that if I use it along with the new >>>> Trunk there are two function in the old JCar Class that are overridden and >>>> they throw me an error (I dont remember exactly) but it means that the >>>> superclass from which the JCar inherits doesnt contain these two functions >>>> . >>>> So you see it looks like it is gonna be like a chain reaction >>>> -incorporating >>>> the old class and than to change many new ones/ Using all the old version >>>> bundle is not an option for me because it contains fewer Classes and >>>> functionalitiies that I use already in my Project. But have you seen the >>>> problem about JCar? >>>> >>>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]>wrote: >>>> >>>>> Why can't you use the old one? Does it work for you? >>>>> >>>>> >>>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> Hi , I appreciate your investment of time and efforts for answering >>>>>> such stupid quastions like mine .BUT here is the problem : I am talking >>>>>> specifically about Vehicle Example that resides inside branch/jiglib >>>>>> Since they (JigLibFlash team) altered the JCar Class the old example >>>>>> is not relevant anymore and that is because in the old version it would >>>>>> receive Object3d as skin Parameter for the Car and in the new version it >>>>>> accepts somthing that of ISkin interface type so in order to match ISkin >>>>>> type one must take an Object3D and Cast as new Away3DMesh and that is the >>>>>> Core of the problem . Because if I am doing so how can I use >>>>>> getChildByName >>>>>> method . OR may be I am wrong in my conclusions .Anyway You can try and >>>>>> compare the old Car version with the new JCar Class and you will see the >>>>>> Issue. As a matter of Fact it would be nice if someone just rewrite the >>>>>> old >>>>>> Car example for updated JigLibFlash Version >>>>>> Thanks! >>>>>> >>>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: >>>>>> >>>>>>> here's new one for new JigLib >>>>>>> >>>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as >>>>>>> >>>>>>> sry that i got no time to convert all examples to new JigLib version >>>>>>> for you >>>>>>> feel free to help us and also JigLib team by migrate them and submit >>>>>>> back to group or tell them about issue you found >>>>>>> opensource is growing that way :) >>>>>>> >>>>>>> >>>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> >>>>>>> hth >>>>>>> >>>>>>> 2009/7/28 Michael Iv <[email protected]> >>>>>>> >>>>>>> Yes I finally found it .And that is the exactly the problem that this >>>>>>>> version is old /. In the previous version the JCar Class was getting >>>>>>>> as it's >>>>>>>> parameter Object3d so it was working fine. But now they changed it to >>>>>>>> ISkin >>>>>>>> and this ISkin >>>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I must >>>>>>>> treat loaded object as Object3dContainer in order to access its >>>>>>>> children >>>>>>>> through getChildByName. I cant believe they screwed this thing up!!!! >>>>>>>> >>>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote: >>>>>>>> >>>>>>>>> >>>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>>>>>>>> >>>>>>>>> fyi : this code for old jiglibflash version, do try migrate it >>>>>>>>> yourself >>>>>>>>> >>>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote: >>>>>>>>> > >>>>>>>>> > Didnt find >>>>>>>>> > >>>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote: >>>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along >>>>>>>>> with it. >>>>>>>>> >> Take >>>>>>>>> >> a look if you can. >>>>>>>>> >> >>>>>>>>> >> -Pete >>>>>>>>> >> >>>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >> >>>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? >>>>>>>>> Because >>>>>>>>> >> > their documentation is very poor... >>>>>>>>> >> >>>>>>>>> >> -- >>>>>>>>> >> ___________________ >>>>>>>>> >> >>>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>> >> >>>>>>>>> >> HTTP://AWAY3D.COM >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> katopz >>>>>>>>> http://www.sleepydesign.com >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> katopz >>>>>>> http://www.sleepydesign.com >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
