Thank you again ,it will help a lot (you know the deadlines are deadly someties)!
On Tue, Jul 28, 2009 at 9:54 PM, Peter Kapelyan <[email protected]> wrote: > I had it somewhere on my old cpu which crashed but I recovered it all, so > it is somewhere in a huge mess of files :/ > > I will look for it tonight, if I forget, please remind me tomorrow, I have > a hole in my head the size of a baseball :O > > -Pete > > > On Tue, Jul 28, 2009 at 2:47 PM, Michael Iv <[email protected]> wrote: > >> Thank you very much . I will try . The last question :may be you have a >> piece of code for example which depicts basic building of awy3d and box2d >> incorporation ? >> >> >> On Tue, Jul 28, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote: >> >>> Yes, you just have to match your 3d objects with you Box2d ones. >>> >>> So set up your scene/game with box2d objects, then just tell the away3d >>> objects to match like: >>> >>> away3Dcar.x=box2Dcar.x >>> away3Dcar.z=box2Dcar.y >>> away3Dcar.rotationY=box2Dcar.rotation >>> >>> I did this once and it worked really well, here a demo of a game I never >>> finished :O >>> >>> http://away3d.com/pete/citydemo/ >>> >>> Although the axis might be different, I think in Box2D X= Away3d Z and >>> Box2D Y= Away3D X >>> >>> or something screwy like that, but as you see it works well. >>> >>> -Pete >>> >>> >>> >>> On Tue, Jul 28, 2009 at 2:22 PM, Michael Iv <[email protected]>wrote: >>> >>>> But let me ask you something . Can I use 2d engine like let's say >>>> box2dflash in away3d space? >>>> >>>> >>>> On Tue, Jul 28, 2009 at 9:17 PM, Peter Kapelyan <[email protected]>wrote: >>>> >>>>> I meant topdown physics, not view...Your view can be still be the same >>>>> (first, third person) >>>>> >>>>> Since a 2d physics engine only has 2 axises, you can get better >>>>> performance than using 3d physics, especially using rigid bodies. >>>>> >>>>> I am just trying to give you some solution that might be easier to >>>>> create in general. >>>>> >>>>> -Pete >>>>> >>>>> >>>>> On Tue, Jul 28, 2009 at 2:11 PM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> Yes I see this but the game plot is of my boss and for now I am >>>>>> looking for solution if I dont find one we will change a few things .The >>>>>> top >>>>>> view here is not an option as we want it to be 3 person view >>>>>> >>>>>> On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> The game you are trying to make is a bit tricky...Also it's not >>>>>>> realistic the way you mention it. A ball moving along a path but that >>>>>>> can >>>>>>> move side to side, will move a lot towards the outside of a turn >>>>>>> depending >>>>>>> on the speed. >>>>>>> >>>>>>> Have you considered using top down 2d physics? It might be alot >>>>>>> faster (performance wise) and possibly less hassle than using a 3D >>>>>>> engine. >>>>>>> >>>>>>> I am not trying to discourage you from using a 3d physics class+ a >>>>>>> Path animation, but mentioning that it might be easier and more >>>>>>> realistic. >>>>>>> >>>>>>> -Pete >>>>>>> >>>>>>> >>>>>>> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> The problem with the old one is that if I use it along with the new >>>>>>>> Trunk there are two function in the old JCar Class that are overridden >>>>>>>> and >>>>>>>> they throw me an error (I dont remember exactly) but it means that the >>>>>>>> superclass from which the JCar inherits doesnt contain these two >>>>>>>> functions . >>>>>>>> So you see it looks like it is gonna be like a chain reaction >>>>>>>> -incorporating >>>>>>>> the old class and than to change many new ones/ Using all the old >>>>>>>> version >>>>>>>> bundle is not an option for me because it contains fewer Classes and >>>>>>>> functionalitiies that I use already in my Project. But have you seen >>>>>>>> the >>>>>>>> problem about JCar? >>>>>>>> >>>>>>>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Why can't you use the old one? Does it work for you? >>>>>>>>> >>>>>>>>> >>>>>>>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected] >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Hi , I appreciate your investment of time and efforts for >>>>>>>>>> answering such stupid quastions like mine .BUT here is the problem : >>>>>>>>>> I am >>>>>>>>>> talking specifically about Vehicle Example that resides inside >>>>>>>>>> branch/jiglib >>>>>>>>>> Since they (JigLibFlash team) altered the JCar Class the old >>>>>>>>>> example is not relevant anymore and that is because in the old >>>>>>>>>> version it >>>>>>>>>> would receive Object3d as skin Parameter for the Car and in the new >>>>>>>>>> version >>>>>>>>>> it accepts somthing that of ISkin interface type so in order to >>>>>>>>>> match ISkin >>>>>>>>>> type one must take an Object3D and Cast as new Away3DMesh and that >>>>>>>>>> is the >>>>>>>>>> Core of the problem . Because if I am doing so how can I use >>>>>>>>>> getChildByName >>>>>>>>>> method . OR may be I am wrong in my conclusions .Anyway You can try >>>>>>>>>> and >>>>>>>>>> compare the old Car version with the new JCar Class and you will see >>>>>>>>>> the >>>>>>>>>> Issue. As a matter of Fact it would be nice if someone just rewrite >>>>>>>>>> the old >>>>>>>>>> Car example for updated JigLibFlash Version >>>>>>>>>> Thanks! >>>>>>>>>> >>>>>>>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> here's new one for new JigLib >>>>>>>>>>> >>>>>>>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as >>>>>>>>>>> >>>>>>>>>>> sry that i got no time to convert all examples to new JigLib >>>>>>>>>>> version for you >>>>>>>>>>> feel free to help us and also JigLib team by migrate them and >>>>>>>>>>> submit back to group or tell them about issue you found >>>>>>>>>>> opensource is growing that way :) >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> >>>>>>>>>>> hth >>>>>>>>>>> >>>>>>>>>>> 2009/7/28 Michael Iv <[email protected]> >>>>>>>>>>> >>>>>>>>>>> Yes I finally found it .And that is the exactly the problem that >>>>>>>>>>>> this version is old /. In the previous version the JCar Class was >>>>>>>>>>>> getting as >>>>>>>>>>>> it's parameter Object3d so it was working fine. But now they >>>>>>>>>>>> changed it to >>>>>>>>>>>> ISkin and this ISkin >>>>>>>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I >>>>>>>>>>>> must treat loaded object as Object3dContainer in order to access >>>>>>>>>>>> its >>>>>>>>>>>> children through getChildByName. I cant believe they screwed this >>>>>>>>>>>> thing >>>>>>>>>>>> up!!!! >>>>>>>>>>>> >>>>>>>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]>wrote: >>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>>>>>>>>>>>> >>>>>>>>>>>>> fyi : this code for old jiglibflash version, do try migrate it >>>>>>>>>>>>> yourself >>>>>>>>>>>>> >>>>>>>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote: >>>>>>>>>>>>> > >>>>>>>>>>>>> > Didnt find >>>>>>>>>>>>> > >>>>>>>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib >>>>>>>>>>>>> along with it. >>>>>>>>>>>>> >> Take >>>>>>>>>>>>> >> a look if you can. >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> -Pete >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? >>>>>>>>>>>>> Because >>>>>>>>>>>>> >> > their documentation is very poor... >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> -- >>>>>>>>>>>>> >> ___________________ >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>>>>> >> >>>>>>>>>>>>> >> HTTP://AWAY3D.COM >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> katopz >>>>>>>>>>>>> http://www.sleepydesign.com >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> katopz >>>>>>>>>>> http://www.sleepydesign.com >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> ___________________ >>>>>>>>> >>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>> >>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> ___________________ >>>>>>> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>> >>>>>>> HTTP://AWAY3D.COM >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
