That sounds like a bug.

I don't know if this will help any, but does your problem get any better if
you do this to your view:

view.mouseZeroMove=true;

-Pete

On Tue, Jul 28, 2009 at 11:01 PM, doyaydesign <[email protected]> wrote:

>
> I cast bitmaps on the front and backs of 9 cubes and coded them to
> rotate +180 on mouseout. I got very inconsistent results where some
> would rotate on mouseover and a few wouldn't trigger on the outs. My
> test setup with a single color material (no bitmap on front and back)
> worked great and I just recoded them to planes and the interaction
> works great.
> Is something up when you have more than one material on a cube?
>
> cube2 = new Cube(
> {material:cubephongmaterial, width:320, depth: 50, height: 240 } );
> cube2.cubeMaterials.back = cube2pic;
> cube2.cubeMaterials.front = cube5pic;
> cube2.addOnMouseOver(cubesonMouseOver);
>
> -----------------------------------------------
> private function cubesonMouseOver(event:MouseEvent3D):void {
>
> if ( StartDone == true && !TweenMax.isTweening(event.target)){
> var rot:Number = event.target.rotationY + 180;
> TweenMax.to(event.target, 2, {  ease:Elastic.easeInOut, rotationY:
> rot } );
> }
> }
>
> Thanks,
> Jim
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to