No it didn't help, I put it under Public function Main FYI


On Jul 29, 9:50 am, Peter Kapelyan <[email protected]> wrote:
> That sounds like a bug.
>
> I don't know if this will help any, but does your problem get any better if
> you do this to your view:
>
> view.mouseZeroMove=true;
>
> -Pete
>
>
>
>
>
> On Tue, Jul 28, 2009 at 11:01 PM, doyaydesign <[email protected]> wrote:
>
> > I cast bitmaps on the front and backs of 9 cubes and coded them to
> > rotate +180 on mouseout. I got very inconsistent results where some
> > would rotate on mouseover and a few wouldn't trigger on the outs. My
> > test setup with a single color material (no bitmap on front and back)
> > worked great and I just recoded them to planes and the interaction
> > works great.
> > Is something up when you have more than one material on a cube?
>
> > cube2 = new Cube(
> > {material:cubephongmaterial, width:320, depth: 50, height: 240 } );
> > cube2.cubeMaterials.back = cube2pic;
> > cube2.cubeMaterials.front = cube5pic;
> > cube2.addOnMouseOver(cubesonMouseOver);
>
> > -----------------------------------------------
> > private function cubesonMouseOver(event:MouseEvent3D):void {
>
> > if ( StartDone == true && !TweenMax.isTweening(event.target)){
> > var rot:Number = event.target.rotationY + 180;
> > TweenMax.to(event.target, 2, {  ease:Elastic.easeInOut, rotationY:
> > rot } );
> > }
> > }
>
> > Thanks,
> > Jim
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
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>
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