I am using a cube with a png material at 512x512 pixels, the material
for the surface has  straight line in it, but once viewing inside the
cube, the lines become curvy or wavy. Is there anyway to increase the
precision or increase the amount of triangles for the surfaces.

also is there anyway to skin a cube with different materials on the
inside and the outside, or is the only way around this to use a set of
planes.

In terms of performance is there any difference between importing a
3ds or dae of a simple cube, or just create it in AW3d with the normal
new Cube() method?

thanks in advance and keep up the good work all!!

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