I am using a cube with a png material at 512x512 pixels, the material for the surface has straight line in it, but once viewing inside the cube, the lines become curvy or wavy. Is there anyway to increase the precision or increase the amount of triangles for the surfaces.
also is there anyway to skin a cube with different materials on the inside and the outside, or is the only way around this to use a set of planes. In terms of performance is there any difference between importing a 3ds or dae of a simple cube, or just create it in AW3d with the normal new Cube() method? thanks in advance and keep up the good work all!!
