I was getting confused with setting all the different properties but
it is all making sense now
;)
On Aug 28, 9:11 am, Fabrice3D <[email protected]> wrote:
> Read my previous reply,
> use map6 property if the inner back material needs to be different on
> each sides.
>
> Fabrice
>
> On Aug 28, 2009, at 9:25 AM, morphean wrote:
>
>
>
>
>
> > does that apply to all primitives or just a Plane primitive??
>
> > I am currently using:
>
> > cube.cubeMaterials.top = materialA
> > cube.cubeMaterials.bottom = materialB
>
> > which is setting the material for each of the faces. if I use:
>
> > cube.material = materialA
> > cube.back = materialB
>
> > how do specify what goes on what individual face ie front back left
> > right top bottom? I am not sure how to setup a uvMap jpg for the
> > material, does it look anything like the material used for a skybox
> > for example?
>
> > thanks again ;)
>
> > On Aug 28, 2:04 am, Peter Kapelyan <[email protected]> wrote:
> >> myObject.material = Sets your front (outside) material
> >> myObject.back = Sets your back (inside) material
>
> >> :)
>
> >> -Pete
>
> >> On Thu, Aug 27, 2009 at 7:11 PM, morphean <[email protected]>
> >> wrote:
>
> >>> is that how to apply materials to both the inside and outside or
> >>> just
> >>> to increase the subdivisions..
>
> >>> is is possible to put materialA on the outside of a cube and
> >>> materialB
> >>> on the inside??
>
> >>> thanks
>
> >>> On Aug 27, 10:50 pm, Fabrice3D <[email protected]> wrote:
> >>>> you can use splitFaces /2 or trifaces /3 before use the
> >>>> quarterFaces /4.
>
> >>>> sure you can map using the map6 property and set a back material
> >>>> property
>
> >>>> Fabrice
>
> >>>> On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote:
>
> >>>>> If you are using the F10 version (f10 is at 80+% penetration now),
> >>>>> you won't have the precision problem.
>
> >>>>> If you are using the 9 version, it would be material.precision=5
> >>>>> (smaller number more precision).
>
> >>>>> Or you can subdivide into more triangles using
> >>>>> myObject.quarterFaces();
>
> >>>>> Although using the f10 version is probably the best performing
> >>>>> choice, if it's possible for you.
>
> >>>>> -Pete
>
> >>>>> On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]>
> >>>>> wrote:
>
> >>>>> I am using a cube with a png material at 512x512 pixels, the
> >>>>> material
> >>>>> for the surface has straight line in it, but once viewing
> >>>>> inside the
> >>>>> cube, the lines become curvy or wavy. Is there anyway to
> >>>>> increase the
> >>>>> precision or increase the amount of triangles for the surfaces.
>
> >>>>> also is there anyway to skin a cube with different materials on
> >>>>> the
> >>>>> inside and the outside, or is the only way around this to use a
> >>>>> set of
> >>>>> planes.
>
> >>>>> In terms of performance is there any difference between
> >>>>> importing a
> >>>>> 3ds or dae of a simple cube, or just create it in AW3d with the
> >>>>> normal
> >>>>> new Cube() method?
>
> >>>>> thanks in advance and keep up the good work all!!
>
> >>>>> --
> >>>>> ___________________
>
> >>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>> HTTP://AWAY3D.COM
>
> >> --
> >> ___________________
>
> >> Actionscript 3.0 Flash 3D Graphics Engine
>
> >> HTTP://AWAY3D.COM