Tell me if I'm crazy -- I was looking through the Matrix3D class and
found this code for the scaleMatrix method:

public function scaleMatrix(u:Number, v:Number, w:Number):void
{
        tx = sxy = sxz = 0;
        syz = ty = syz = 0;
        szx = szy = tz = 0;

        sxx = u;
        syy = v;
        szz = w;
}

I'm no mathematician, but shouldn't the second line of logic "syz = ty
= syz = 0;" read:
"syx = ty = syz = 0;"

Wouldn't this make some stuff bug out?  I dunno, thought I'd mention
it.

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