Hi katopz! Thanks for the quick reply, I need to confirm some stuff though.
True that im using 3dsMax2009 and COLLADAMaxNextGen ( which is a bit freaky since i didn't tell what i was using. ) Anyway, as you said earlier i should use 3dsMax11 via ColladaMax3.05B. I'm a bit confused because i checked the release history of 3dsMax and what comes after 3dsMax 9 is 3dsMax 2008 (which would be 3dsMax 10) making 3dsMax2009 as 3dsMax11 or did you mean i should be using 3dsMax2008 with ColladaMax3.05B? Another set of questions, if i opt to use Maya, which versions should i use? Currently i have Maya 2009 but i don't know what COLLADA exporter i should use. What other versions of Maya aside from Maya 2008 should i use and their corresponding COLLADA exporter plugins? Thanks in advance! Axel On Sep 24, 5:39 pm, katopz <[email protected]> wrote: > we didn't support 3dsMax2009 via COLLADAMaxNextGen just yet > it's kinda long todo list here with no fund just fun ;o > > plz try 3dsMax11 via ColladaMax3.05B instead while you wait > you can try explore > herehttp://away3d.googlecode.com/svn/trunk/fp9/Examples/Collada > > hth > > On 24/09/2009, Axelray <[email protected]> wrote: > > > > > I was able to load the model with the bones but im trying to use this: > > > target.animationLibrary.getAnimation("default").animation as > > SkinAnimation; > > > to animate my model. > > > how do you exactly set the "default" because when i trace > > target.animationLibrary.getAnimation("default") i only get null. Is > > there something else i need to do in MAX (like naming or preparing the > > animation library) or is it something i need to do in Away3D? im using > > the latest version 2.3. > > > Thanks in advance! > > -- > katopzhttp://www.sleepydesign.com
