I've often found that starting from scratch (start with one of the
examples?) usually goes a lot faster than trying to find needle(s) in a
haystack (problems in a  larger project).

Sorry if it doesn't help much, but its worth trying, and might save time.

-Pete


On Fri, Sep 25, 2009 at 7:44 AM, Dave Stewart <
[email protected]> wrote:

>
> I'm checking out the new Away3DLite with the intention of upgrading a
> 3D module I've previously build in 2.3.3.
>
> The first task was to simply swap the 3D model in the demo scene for
> my own, removing any f360-specific code, for example, rotating the
> wheels, but it immediately it causes runtime errors on view.render():
>
> RangeError: Error #1126: Cannot change the length of a fixed Vector.
>        at flash.geom::Utils3D$/projectVectors()
>        at away3dlite.core.base::Mesh/project()
>        at away3dlite.containers::ObjectContainer3D/project()
>        at away3dlite.containers::ObjectContainer3D/project()
>        at away3dlite.containers::View3D/render()
>        at gallerylite_fla::MainTimeline/enterFrameHandler()
>
> I haven't added any code, so it could be be one of:
>
>  - the model (which is fine in A3D and 3dsmax)
>  - Away3DLite code,
>  - or perhaps flash.geom.utils3D.projectVectors() method is having
> issues?
>
> Can anyone shed any light on the subject? I really need to get this
> project upgraded to take advantage of the speed increases.
>
> Thanks,
>
> Dave




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