are you using another 3ds model? it sounds like something is not being
picked up in the parser. another possibility is that there is no uv data in
your model. if you could send over the file we can debug the issue

cheers

Rob

On Fri, Sep 25, 2009 at 2:29 PM, Peter Kapelyan <[email protected]> wrote:

> I've often found that starting from scratch (start with one of the
> examples?) usually goes a lot faster than trying to find needle(s) in a
> haystack (problems in a  larger project).
>
> Sorry if it doesn't help much, but its worth trying, and might save time.
>
> -Pete
>
>
>
> On Fri, Sep 25, 2009 at 7:44 AM, Dave Stewart <
> [email protected]> wrote:
>
>>
>> I'm checking out the new Away3DLite with the intention of upgrading a
>> 3D module I've previously build in 2.3.3.
>>
>> The first task was to simply swap the 3D model in the demo scene for
>> my own, removing any f360-specific code, for example, rotating the
>> wheels, but it immediately it causes runtime errors on view.render():
>>
>> RangeError: Error #1126: Cannot change the length of a fixed Vector.
>>        at flash.geom::Utils3D$/projectVectors()
>>        at away3dlite.core.base::Mesh/project()
>>        at away3dlite.containers::ObjectContainer3D/project()
>>        at away3dlite.containers::ObjectContainer3D/project()
>>        at away3dlite.containers::View3D/render()
>>        at gallerylite_fla::MainTimeline/enterFrameHandler()
>>
>> I haven't added any code, so it could be be one of:
>>
>>  - the model (which is fine in A3D and 3dsmax)
>>  - Away3DLite code,
>>  - or perhaps flash.geom.utils3D.projectVectors() method is having
>> issues?
>>
>> Can anyone shed any light on the subject? I really need to get this
>> project upgraded to take advantage of the speed increases.
>>
>> Thanks,
>>
>> Dave
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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