i bring more information..;
In fact is all my away3d scene which disapear when resizing my window
under 800px  height...


On Sep 27, 7:13 pm, Colir <[email protected]> wrote:
> ok, i check in the away3d doc for the clipping class, but i dont see
> how to use this...
> Can someone help me ? thanks
>
> On Sep 26, 4:34 pm, Colir <[email protected]> wrote:
>
> > ?? the link work great for me..strange...
> > What is a Rectangular clipping ??
> > thanks
>
> > On 26 sep, 14:53, Peter Kapelyan <[email protected]> wrote:
>
> > > Hi,
>
> > > The link doesn't seem to work :/
>
> > > Have you tried adding a Rectangular clipping to your scene? Don't know if 
> > > it
> > > help or not, but worth a try!
>
> > > -Pete
>
> > > On Sat, Sep 26, 2009 at 4:30 AM, Colir <[email protected]> wrote:
>
> > > > Hi,
> > > > i have a make a little website base on away 3d, specially fot the
> > > > coming effect ot my different elements.
> > > > All work great, except one find : the white screen at the center of
> > > > the scene.
>
> > > > When i resize my scene under a size of 800px of height, my screen,
> > > > which is a plane3d, disapear ...
> > > > And reapear when scaling up my scene over 800px of height...
>
> > > > I just don't understand why....
>
> > > > My screen is compose with 2 plane : base for the footer / and the
> > > > screen display.
> > > > here is a the interest part of my code - screenMat use a png:
>
> > > > //OBJECT & MAT
> > > > var decor:ObjectContainer3D = new ObjectContainer3D()
> > > > var screenBase:Plane
> > > > var screenDisplay:Plane
> > > > var screenContainer:ObjectContainer3D = new ObjectContainer3D()
> > > > var screenBaseMat:BitmapMaterial = new BitmapMaterial(Cast.bitmap
> > > > (ScreenBaseImg), {smooth:true, precision:2});
> > > > var screenMat:BitmapMaterial = new BitmapMaterial(Cast.bitmap
> > > > (ScreenImg), {smooth:true, precision:2});
>
> > > > //CONSTRUCT
> > > > screenBase = new Plane({material:screenBaseMat});
> > > > screenBase.width =789
> > > > screenBase.height = 51
> > > > screenBase.rotationX = 90
> > > > screenBase.movePivot(0,0,-25)
>
> > > > screenDisplay = new Plane({material:screenMat});
> > > > screenDisplay.width =691
> > > > screenDisplay.height = 402
> > > > screenDisplay.y = 50
> > > > screenDisplay.rotationX= 90
> > > > screenDisplay.x = -10
> > > > screenDisplay.movePivot(0,0,-201)
>
> > > > screenContainer.movePivot(-340,0,0)
> > > > screenContainer.x = -335
> > > > screenContainer.addChild(screenBase)
> > > > screenContainer.addChild(screenDisplay)
> > > > screenContainer.y =1080
> > > > screenContainer.rotationZ =20
>
> > > > decor.addChild(screenContainer)
>
> > > > //RENDER
> > > > cam = new Camera3D({zoom:1,focus:2000});
> > > > View = new View3D({camera:cam,x:960,y:skyTargetY,stats:false});//
> > > > render:QuadrantRenderer
> > > > View.renderer = Renderer.BASIC
> > > > addChildAt(View,8);
> > > > View.render();
> > > > addEventListener(Event.ENTER_FRAME,onEnterFrame);
>
> > > > and here is the result and also the bug if you resize the window
> > > >http://robertson.pro/clients/michelin/minisite/index.html
>
> > > > Perhaps the bug is from bitmaps precision ?...
>
> > > > Thanks very much for your help
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
>

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