Yeah , I had an extensive talk about it with Fabrice ,but I am then asking myself then If the .obj is useful at all? . As I see the models in many if not in most cases need to be mapped in parts differently. So it seems that if you do not use baking then only DAE is appropriate format . Baking is not always good solution if you want to manipulate different materials separately on the same model as it is in my Case . But Thanks anyway!!! Oh ,by the way The problem with pivot point offset was because I did not set the model in zero of x,y,z of the world coordinates in 3ds max .
On Thu, Oct 1, 2009 at 3:30 AM, Rob Bateman <[email protected]> wrote: > Hey SasMaster > > unfortunately the obj importer as yet doesn't use the materialLibrary. this > is something we hope to rectify soon, as it is one of our 'loose ends' to be > tied up before the 2.5 release > > cheers > > Rob > > > On Tue, Sep 29, 2009 at 7:46 PM, SasMaster <[email protected]> wrote: > >> >> I have a model in 3ds max 9 which has several different materials on >> it but when I export it as wavefront .obj into Away3d directly or >> into PreFab the materialLibrary is null and I cant assign the matching >> materials to the model. may be in .obj the process is different ?/ >> Till now Iwas doing it with DAE but I stumbled into issue that after >> importing DAE into Away3d it's pivot point was getting very huge >> offset from it's default position. >> Any help with this ,please ,I am breaking my head already 7 >> hours !!!!!!!!! Help doodes !!!! > > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com >
