Enguer Hello , I am in shock of the preformance of your website.Can you
share a few tips about texture optimization that you have done there.Because
i am finishing a game project right now that involves a lot of different
textures and I am struggling to encrease performance by optimizing different
parts . But so far I am not succeeding much .
I will very appreciate any tip.

On Thu, Oct 8, 2009 at 12:36 AM, enguer <[email protected]> wrote:

>
> Hi,
> I finally release this project; you can find it at http://www.bandit3.com
> I will be glad to know your opinion about this project.
>
> cheers
>
> Enguer
>
> On 28 sep, 14:42, Rob Bateman <[email protected]> wrote:
> > Hey Enguer
> >
> > please see my previous response to this. it may not be the answer you
> were
> > looking for, but it should at least explain why you see what you do
> >
> > the site demo look simply amazing - be sure to let us know when it is
> live!
> >
> > cheers
> >
> > Rob
> >
> >
> >
> > On Wed, Sep 23, 2009 at 5:52 PM, enguer <[email protected]> wrote:
> >
> > > Oups
> > >http://bandit3.kob-eye.com/TestBB2.swf
> >
> > > On 23 sep, 18:52, enguer <[email protected]> wrote:
> > > > And again with 2 box in a objectContainer3D :
> > >http://bandit3.kob-eye.com/TestBB.swf
> >
> > > > On 23 sep, 18:43, enguer <[email protected]> wrote:
> >
> > > > > I know why my script doesnt work well... There is a bug in
> maxX/minX
> > > > > etc.... values.
> >
> > > > > I've create a simple example with debugbb = true and debugbs =
> true;
> > > > > I've supposed minX,maxX,minZ,maxZ... would be the bouding box
> > > > > geometry.
> >
> > > > >http://bandit3.kob-eye.com/TestBB.swf
> >
> > > > > But in this example we see that the boudingbox is containing the
> > > > > bounding sphere, and that's why minX,maxX.... doesnt represent the
> > > > > real geometry but the geometry of the bouding sphere .... That's
> not
> > > > > the same.
> >
> > > > > So how can i get the real minX/maxX.... values ?
> >
> > > > > On 23 sep, 16:10, enguer <[email protected]> wrote:
> >
> > > > > > I've placed this inside the tick method (processed at each frame)
> of
> > > > > > each objectContainer3D (one for each block of buildings).Each
> > > > > > objectContainer contain a spriterendersession.
> > > > > > cam => is the camera on the scene
> > > > > >                                 var Ca = new
> > > Number3D(cam.x,cam.y,cam.z);
> > > > > >                                 Ca.transform(Ca,);
> > > > > >                                 var Y = Ca.y;
> > > > > >                                 var X = Ca.x;
> > > > > >                                 var Z = Ca.z;
> > > > > >                                 if (Ca.x>maxX) X = maxX;
> > > > > >                                 if (Ca.x<minX) X = minX;
> > > > > >                                 if (Ca.z<minZ) Z = minZ;
> > > > > >                                 if (Ca.z>maxZ) Z = maxZ;
> > > > > >                                 var Piv = new Number3D(X,Y,Z);
> > > > > >
> Piv.transform(Piv,sceneTransform);
> > > > > >                                 movePivot(X,Y,Z);
> > > > > >                                 moveTo(Piv.x,Piv.y,Piv.z);
> >
> > > > > > This script move the pivot near the camera but inside the bouding
> box
> > > > > > of the objectContainer .
> > > > > > This should Zsort each "sprite" in the right order without
> > > > > > intersection... but it seems it doesnt work as well as it
> should....
> >
> > > > > > On 23 sep, 15:09, Peter Kapelyan <[email protected]> wrote:
> >
> > > > > > > You can move the pivot like
> >
> > > > > > > myObject.movePivot(newX,newY,newZ);
> >
> > > > > > > is this what you needed?
> >
> > > > > > > -Pete
> >
> > > > > > > On Wed, Sep 23, 2009 at 5:16 AM, enguer <[email protected]>
> > > wrote:
> >
> > > > > > > > Hi again :)
> > > > > > > > Property pushback / push worked well for green plane, but
> i've
> > > again
> > > > > > > > problems with z-sorting :
> > > > > > > > Is there a way to move pivot dynamically inside his container
> to
> > > use
> > > > > > > > with spriterendersession ?
> > > > > > > > I would use this for buildings in order to eliminate
> intersection
> > > > > > > > between buildings and front scene objects.
> >
> > > > > > > > the pivot should place nearest to the camera inside his
> objects
> > > only
> > > > > > > > on x and z axis.
> >
> > > > > > > > Have you an idea about this or should i create a custom
> script ?
> >
> > > > > > > > On 22 sep, 18:35, enguer <[email protected]> wrote:
> > > > > > > > > Thank you again, i will give the official link here when we
> put
> > > it
> > > > > > > > > online :)
> >
> > > > > > > > > On 22 sep, 17:28, Peter Kapelyan <[email protected]>
> wrote:
> >
> > > > > > > > > > You are welcome! Your website is probably the most
> amazing
> > > use of
> > > > > > > > away3d
> > > > > > > > > > I've seen yet, and I'm sure you'll be winning some awards
> for
> > > it.
> >
> > > > > > > > > > Can you let us know when your website is live, please?
> >
> > > > > > > > > > -Pete
> >
> > > > > > > > > > On Tue, Sep 22, 2009 at 10:48 AM, enguer <
> > > [email protected]> wrote:
> >
> > > > > > > > > > > Thank you for your compliment and your good tip :p
> >
> > > > > > > > > > > On 22 sep, 16:24, Peter Kapelyan <[email protected]>
> > > wrote:
> > > > > > > > > > > > Did I mention it looks super awesome? :)
> >
> > > > > > > > > > > > Also you can use:
> >
> > > > > > > > > > > > myThinginBack.pushBack=true;
> >
> > > > > > > > > > > > And if those things don't help, theres more ways to
> do
> > > sorting, so
> > > > > > > > let us
> > > > > > > > > > > > know if you have problems!
> >
> > > > > > > > > > > > -Pete
> >
> > > > > > > > > > > > On Tue, Sep 22, 2009 at 10:04 AM, enguer <
> > > [email protected]>
> > > > > > > > wrote:
> >
> > > > > > > > > > > > > WOW !! it works !!
> >
> > > > > > > > > > > > > thanks a lot , now i need to set this on other bugs
> :)
> >
> > > > > > > > > > > > > On 22 sep, 15:50, Peter Kapelyan <
> [email protected]>
> > > wrote:
> > > > > > > > > > > > > > Try this:
> >
> > > > > > > > > > > > > > myGreenPlane.pushFront=true;
> >
> > > > > > > > > > > > > > It looks really good!
> >
> > > > > > > > > > > > > > Let me know if it works for you.
> >
> > > > > > > > > > > > > > -Pete
> >
> > > > > > > > > > > > > > On Tue, Sep 22, 2009 at 9:37 AM, enguer <
> > > [email protected]>
> > > > > > > > > > > wrote:
> >
> > > > > > > > > > > > > > > Hi all,
> > > > > > > > > > > > > > > I have a little problems with a plane against a
> > > wall. this
> > > > > > > > plane is
> > > > > > > > > > > > > > > distant from about 5 px.
> > > > > > > > > > > > > > > Some parts of this plane is disappearing.
> > > > > > > > > > > > > > > You can see this plane (the green one) on this
> url
> > > :
> > > > > > > > > > > > > > >http://bandit3.kob-eye.com/index2.html
> >
> > > > > > > > > > > > > > > A triangle disapear at the top left of this
> green
> > > plane, when
> > > > > > > > you
> > > > > > > > > > > > > > > place your mouse at the top left of your
> screen.
> >
> > > > > > > > > > > > > > > if someone could give an advice ?
> >
> > > > > > > > > > > > > > --
> > > > > > > > > > > > > > ___________________
> >
> > > > > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > > > > > > > > > HTTP://AWAY3D.COM
> >
> > > > > > > > > > > > --
> > > > > > > > > > > > ___________________
> >
> > > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > > > > > > > HTTP://AWAY3D.COM
> >
> > > > > > > > > > --
> > > > > > > > > > ___________________
> >
> > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > > > > > HTTP://AWAY3D.COM
> >
> > > > > > > --
> > > > > > > ___________________
> >
> > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > > HTTP://AWAY3D.COM
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]

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