That's what I call a kick ass site!
My little finger tells me that it's gonna land on away3d.com frontpage very soon :))

Fabrice


On Oct 8, 2009, at 12:36 AM, enguer wrote:


Hi,
I finally release this project; you can find it at http://www.bandit3.com
I will be glad to know your opinion about this project.

cheers

Enguer

On 28 sep, 14:42, Rob Bateman <[email protected]> wrote:
Hey Enguer

please see my previous response to this. it may not be the answer you were
looking for, but it should at least explain why you see what you do

the site demo look simply amazing - be sure to let us know when it is live!

cheers

Rob



On Wed, Sep 23, 2009 at 5:52 PM, enguer <[email protected]> wrote:

Oups
http://bandit3.kob-eye.com/TestBB2.swf

On 23 sep, 18:52, enguer <[email protected]> wrote:
And again with 2 box in a objectContainer3D :
http://bandit3.kob-eye.com/TestBB.swf

On 23 sep, 18:43, enguer <[email protected]> wrote:

I know why my script doesnt work well... There is a bug in maxX/ minX
etc.... values.

I've create a simple example with debugbb = true and debugbs = true;
I've supposed minX,maxX,minZ,maxZ... would be the bouding box
geometry.

http://bandit3.kob-eye.com/TestBB.swf

But in this example we see that the boudingbox is containing the
bounding sphere, and that's why minX,maxX.... doesnt represent the
real geometry but the geometry of the bouding sphere .... That's not
the same.

So how can i get the real minX/maxX.... values ?

On 23 sep, 16:10, enguer <[email protected]> wrote:

I've placed this inside the tick method (processed at each frame) of
each objectContainer3D (one for each block of buildings).Each
objectContainer contain a spriterendersession.
cam => is the camera on the scene
                                var Ca = new
Number3D(cam.x,cam.y,cam.z);
                                Ca.transform(Ca,);
                                var Y = Ca.y;
                                var X = Ca.x;
                                var Z = Ca.z;
                                if (Ca.x>maxX) X = maxX;
                                if (Ca.x<minX) X = minX;
                                if (Ca.z<minZ) Z = minZ;
                                if (Ca.z>maxZ) Z = maxZ;
                                var Piv = new Number3D(X,Y,Z);
Piv.transform(Piv,sceneTransform);
                                movePivot(X,Y,Z);
                                moveTo(Piv.x,Piv.y,Piv.z);

This script move the pivot near the camera but inside the bouding box
of the objectContainer .
This should Zsort each "sprite" in the right order without
intersection... but it seems it doesnt work as well as it should....

On 23 sep, 15:09, Peter Kapelyan <[email protected]> wrote:

You can move the pivot like

myObject.movePivot(newX,newY,newZ);

is this what you needed?

-Pete

On Wed, Sep 23, 2009 at 5:16 AM, enguer <[email protected]>
wrote:

Hi again :)
Property pushback / push worked well for green plane, but i've
again
problems with z-sorting :
Is there a way to move pivot dynamically inside his container to
use
with spriterendersession ?
I would use this for buildings in order to eliminate intersection
between buildings and front scene objects.

the pivot should place nearest to the camera inside his objects
only
on x and z axis.

Have you an idea about this or should i create a custom script ?

On 22 sep, 18:35, enguer <[email protected]> wrote:
Thank you again, i will give the official link here when we put
it
online :)

On 22 sep, 17:28, Peter Kapelyan <[email protected]> wrote:

You are welcome! Your website is probably the most amazing
use of
away3d
I've seen yet, and I'm sure you'll be winning some awards for
it.

Can you let us know when your website is live, please?

-Pete

On Tue, Sep 22, 2009 at 10:48 AM, enguer <
[email protected]> wrote:

Thank you for your compliment and your good tip :p

On 22 sep, 16:24, Peter Kapelyan <[email protected]>
wrote:
Did I mention it looks super awesome? :)

Also you can use:

myThinginBack.pushBack=true;

And if those things don't help, theres more ways to do
sorting, so
let us
know if you have problems!

-Pete

On Tue, Sep 22, 2009 at 10:04 AM, enguer <
[email protected]>
wrote:

WOW !! it works !!

thanks a lot , now i need to set this on other bugs :)

On 22 sep, 15:50, Peter Kapelyan <[email protected]>
wrote:
Try this:

myGreenPlane.pushFront=true;

It looks really good!

Let me know if it works for you.

-Pete

On Tue, Sep 22, 2009 at 9:37 AM, enguer <
[email protected]>
wrote:

Hi all,
I have a little problems with a plane against a
wall. this
plane is
distant from about 5 px.
Some parts of this plane is disappearing.
You can see this plane (the green one) on this url
:
http://bandit3.kob-eye.com/index2.html

A triangle disapear at the top left of this green
plane, when
you
place your mouse at the top left of your screen.

if someone could give an advice ?

--
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

--
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

--
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

--
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

--
Rob Bateman
Flash Development & Consultancy

[email protected]

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