Thanks for your help Ben, you turned me onto something. I am able to
access the geometry of the MeshData of my object, and there I found
minX, maxX, etc. I then opened the Object3D class from Away3D and
found the objectWidth, objectHeight, and objectDepth functions ie:

/**
* Boundary width of the 3d object
*
*...@return     The width of the object
*/
public function get objectWidth():Number
{
    if (_dimensionsDirty)
        updateDimensions();

        return _maxX - _minX;
}

/**
* Boundary height of the 3d object
*
*...@return     The height of the mesh
*/
public function get objectHeight():Number
{
    if (_dimensionsDirty)
        updateDimensions();

        return _maxY - _minY;
}

/**
* Boundary depth of the 3d object
*
*...@return     The depth of the mesh
*/
public function get objectDepth():Number
{
    if (_dimensionsDirty)
        updateDimensions();

        return  _maxZ - _minZ;
}


Can someone familiar with Away3D Lite explain if this is the right
approach, or if objectWidth, etc, have been depreciated in Lite?

Thanks,

Casey



On Oct 14, 1:41 pm, ben <[email protected]> wrote:
> sorry, this can't works....
> I'll try something else.

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