Hey Casey

yes, the min and max values for the object loaders in lite can be used to
calculate the width and height of meshes in the same way. It is unlikely
that automatic calculations will find itself into lite though, as this
becomes quite a complex framework for nested objects and would take up a
large chunk of code (and hence size). we are set on attempting to keep
Away3d Lite as small as possible, so if you want this functionality it is
probably better to go about achieving it with your own custom methods

cheers

Rob

On Thu, Oct 15, 2009 at 8:03 AM, ben <[email protected]> wrote:

>
> ok, I thought you wee accessing it straight from the object, not by
> the loader, that's why I was kind of surprised !
> So you have your width, height and depth now !!
>
> cheers !




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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