Hey Joseph you can try port code from away3d
hth On 15/10/2009, Joseph <[email protected]> wrote: > > In case it's not obvious to others how to get around the loss: > > camXdir = Math.sin(camPan * (Math.PI/180)) * stepSize; > camZdir = Math.cos(camPan * (Math.PI/180)) * stepSize; > > camera.x += camXdir; > camera.z += camZdir; > > where camPan is simply a variable that keeps track of the amount of > camera.rotationY done for Camera3D. > > May be a better way around it but this works ... > > On Oct 13, 1:29 pm, Joseph <[email protected]> wrote: >> I used >> >> camera.moveForward(N), camera.moveBackward(N), camera.moveLeft(N), etc >> with Camera3D >> >> extensively in away3d (heavy?) but lite doesn't like it ... is it >> still available? -- katopz http://www.sleepydesign.com
