Hey Joseph

you can try port code from away3d

hth

On 15/10/2009, Joseph <[email protected]> wrote:
>
> In case it's not obvious to others how to get around the loss:
>
> camXdir = Math.sin(camPan * (Math.PI/180)) * stepSize;
> camZdir = Math.cos(camPan * (Math.PI/180)) * stepSize;
>
> camera.x += camXdir;
> camera.z += camZdir;
>
> where camPan is simply a variable that keeps track of the amount of
> camera.rotationY done for Camera3D.
>
> May be a better way around it but this works ...
>
> On Oct 13, 1:29 pm, Joseph <[email protected]> wrote:
>> I used
>>
>> camera.moveForward(N), camera.moveBackward(N), camera.moveLeft(N), etc
>> with Camera3D
>>
>> extensively in away3d (heavy?) but lite doesn't like it ... is it
>> still available?


-- 
katopz
http://www.sleepydesign.com

Reply via email to