True that. I'll give it a shot but not very confident in my abilities ... wish me luck :)
On Oct 14, 9:08 pm, katopz <[email protected]> wrote: > Hey Joseph > > you can try port code from away3d > > hth > > On 15/10/2009, Joseph <[email protected]> wrote: > > > > > > > > > In case it's not obvious to others how to get around the loss: > > > camXdir = Math.sin(camPan * (Math.PI/180)) * stepSize; > > camZdir = Math.cos(camPan * (Math.PI/180)) * stepSize; > > > camera.x += camXdir; > > camera.z += camZdir; > > > where camPan is simply a variable that keeps track of the amount of > > camera.rotationY done for Camera3D. > > > May be a better way around it but this works ... > > > On Oct 13, 1:29 pm, Joseph <[email protected]> wrote: > >> I used > > >> camera.moveForward(N), camera.moveBackward(N), camera.moveLeft(N), etc > >> with Camera3D > > >> extensively in away3d (heavy?) but lite doesn't like it ... is it > >> still available? > > -- > katopzhttp://www.sleepydesign.com- Hide quoted text - > > - Show quoted text -
