If mouseevent3d events are firing, it's most likely because view.render()
isn't being called every frame. the mouse event system in away3d currently
need the render method to be called, otherwise it cannot update it's event
model

cheers

Rob

On Thu, Oct 15, 2009 at 1:09 AM, Casey <[email protected]> wrote:

>
> I solved this issue by creating a plane behind all of my objects,
> which fires MOUSE_OUT once the cursor leaves it from the Object3D, is
> there a better way?
>
> On Oct 14, 2:47 pm, Casey <[email protected]> wrote:
> > I have a series of Object3D's with listeners for
> > MouseEvent3D.MOUSE_OUT and MouseEvent3D.MOUSE_OVER.
> >
> > MOUSE_OUT only fires when I mouse to another Object3D, but not
> > immediately after I mouse off of the Object3D which fired MOUSE_OVER.
> >
> > It's strange because MouseOver works fine. I've tried ROLL_OUT to no
> > avail. Any ideas?
> >
> > Thanks in advance,
> >
> > Casey
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to