You're a legend... thankyou!

On Oct 26, 7:49 pm, Fabrice3D <[email protected]> wrote:
> you need to declare a CubeMaterialsData object
> and pass it to the roundedcube.
>
> cubedata = new CubeMaterialsData({top:mat1,
>                 bottom:mat2,
>                  front:mat3,
>                  back:mat4,
>                  left:mat5,
>                  right:mat6})
>
> mat1,2,3,4,5,6 can be all different
>
> roundedcube = new RoundedCube({name:"roundedcube",
>                  faces:cubedata,
>                  width:_width,
>                  depth:_depth,
>                  height:_height,
>                  radius:_radius,
>                  subdivision:_subdivision,
>                  cubicmapping:true,
>                  bothsides:false});
>
> Fabrice
>
> On Oct 26, 2009, at 8:10 AM, h0mestar wrote:
>
>
>
>
>
> > Hey Guys,
>
> > Just getting started with Away3D - and I'm creating a 3D navigation
> > panel.
>
> > The objects are working fine, but I'm getting frustrated by materials.
>
> > As soon as I use BitmapMaterial to put a bitmap texture onto an
> > object, it squeezes the whole bitmap onto each face by default. That's
> > fine, but I can't find a single tutorial on the net that explains how
> > to change it, and control what appears on each face!
>
> > I'm using a rounded cube, and here's what I'm after -
>
> > 1. Bitmap texture on the face that's facing the camera
> > 2. Flat colour on the other 5 faces.
>
> > I don't know why this information doesn't seem to be available in
> > tutorials, but I can't find it!
>
> > Anyone feel like helping out a newbie on this one?
>
> > Best Regards,
> > Rick- Hide quoted text -
>
> - Show quoted text -

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