You're a legend... thankyou!
On Oct 26, 7:49 pm, Fabrice3D <[email protected]> wrote: > you need to declare a CubeMaterialsData object > and pass it to the roundedcube. > > cubedata = new CubeMaterialsData({top:mat1, > bottom:mat2, > front:mat3, > back:mat4, > left:mat5, > right:mat6}) > > mat1,2,3,4,5,6 can be all different > > roundedcube = new RoundedCube({name:"roundedcube", > faces:cubedata, > width:_width, > depth:_depth, > height:_height, > radius:_radius, > subdivision:_subdivision, > cubicmapping:true, > bothsides:false}); > > Fabrice > > On Oct 26, 2009, at 8:10 AM, h0mestar wrote: > > > > > > > Hey Guys, > > > Just getting started with Away3D - and I'm creating a 3D navigation > > panel. > > > The objects are working fine, but I'm getting frustrated by materials. > > > As soon as I use BitmapMaterial to put a bitmap texture onto an > > object, it squeezes the whole bitmap onto each face by default. That's > > fine, but I can't find a single tutorial on the net that explains how > > to change it, and control what appears on each face! > > > I'm using a rounded cube, and here's what I'm after - > > > 1. Bitmap texture on the face that's facing the camera > > 2. Flat colour on the other 5 faces. > > > I don't know why this information doesn't seem to be available in > > tutorials, but I can't find it! > > > Anyone feel like helping out a newbie on this one? > > > Best Regards, > > Rick- Hide quoted text - > > - Show quoted text -
