Check out this example, maybe it will help you get it working? http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3D/cs4/Basic_InteractiveTexture.fla
http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3D/cs4/Basic_InteractiveTexture.swf Let me know. -Pete On Mon, Oct 26, 2009 at 11:45 AM, Joseba Alonso <[email protected]>wrote: > > Thank you for your response. > > No, i can't see the rollover states in the button. And the > view.forceUpdate didn't fix it. Any other idea? > > On 26 oct, 14:42, Peter Kapelyan <[email protected]> wrote: > > Hi! > > > > Are you seeing the rollover states in the buttons change when you mouse > > over? If so, at least half of it is working so far. If your camera is not > > moving you may need to say view.forceUpdate=true because of caching. > > > > -Pete > > > > On Mon, Oct 26, 2009 at 6:57 AM, Joseba Alonso <[email protected] > >wrote: > > > > > > > > > > > > > Hi all, > > > > > Im new in this so forgive me if this is a basic question. I tried to > > > find the answer in google but no luck. Is posible to put a sprite as a > > > material in a plane and make the buttons on that sprite work? > > > > > I tried this: > > > > > var mat2:MovieMaterial = new MovieMaterial(spriteInstance); > > > mat2.interactive = true; > > > > > But the buttons inside "spriteInstance" dont respond to events and > > > even rollovers. Is this posible? > > > > > Thanks > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
