I'm completly lost. I can't see any major difference between the demo
code and mine except for the sprite is in a external swf.

Here is my code (ripped off some unrelated stuff):

        public class EngineDelegate extends EventDispatcher
        {
                private var scene:Scene3D;
                private var camera:Camera3D;
                private var _view:View3D;
                public function get view() : View3D
                {
                        return _view;
                }

                public function EngineDelegate(stage:Stage)
                {
                        scene = new Scene3D();
                        camera = new Camera3D({z:-30000});
                        _view = new View3D({scene:scene, camera:camera});
                        _view.forceUpdate=true;
                }
                public function insertObject(object:NavigationObject3D) : void
                {

                        var plane:Plane = new Plane({
                                                                                
        width:800,
                                                                                
        height:600,
                                                                                
        yUp:false,
                                                                                
        segmentsW:4,
                                                                                
        segmentsH:4,
                                                                                
        bothsides:true
                                                                                
});
                        plane.extra = object;
                        plane.position = object.initialPosition;
                        plane.material = createMaterial(object);
                        plane.rotationZ = object.initialRotationZ;
                        if(object.mouseEnabled)
                        {
                                plane.addEventListener(MouseEvent3D.MOUSE_UP, 
onPlaneClick);
                        }
                        scene.addChild(plane);
                        pos.watch(plane);
                }
                private function createMaterial(object:NavigationObject3D) :
IMaterial
                {
                        if(object.texture is Bitmap)
                        {
                                var mat:BitmapMaterial = new 
BitmapMaterial(Bitmap
(object.texture).bitmapData);
                                mat.smooth = true;
                                return mat;
                        }
                        else
                        {
                                var mat2:MovieMaterial = new 
MovieMaterial(Sprite(object.texture),
{interactive:true, smooth:true});
                                return mat2;
                        }
                }
}

I'm doing something wrong? The movieMaterial does work if the sprite
is in a external swf?

Thanks for your help....

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