I think it's the floor getting in the way, no?

Try:

myFloor.ownCanvas=true
myFloor.pushBack=true;

If that doesn't help you can try:

myFloor.ownCanvas=true
myFloor.screenZOffset=1000;//some large number

-Pete

On Mon, Nov 9, 2009 at 4:11 PM, wsvdmeer <wsvdm...@hotmail.com> wrote:

> Hi there,
>
> I'm working on a away3d project where the user can navigate through a
> interactive street in first person view.
> Everything is working rather well but i have a problem with the
> clipping of the houses.
> The models are low poly .md2 models and when you come to close and
> view the houses in a angle you see triangle pieces of the house
> disappearing.
> I'm currently using the FrustomClipping class for the clipping.
> Is there a workaround for this probleme or am i doing something wrong?
>
> You can see my project here : http://labs.speak.nl/3d/away3d/demo14/bin/.
>
> Use WSAD to move the camera and the mouse to look around.
> The map on the left side shows the collision bounderies and you can
> change the view with the 1,2,3 keys
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to