I think it's the floor getting in the way, no? Try:
myFloor.ownCanvas=true myFloor.pushBack=true; If that doesn't help you can try: myFloor.ownCanvas=true myFloor.screenZOffset=1000;//some large number -Pete On Mon, Nov 9, 2009 at 4:11 PM, wsvdmeer <wsvdm...@hotmail.com> wrote: > Hi there, > > I'm working on a away3d project where the user can navigate through a > interactive street in first person view. > Everything is working rather well but i have a problem with the > clipping of the houses. > The models are low poly .md2 models and when you come to close and > view the houses in a angle you see triangle pieces of the house > disappearing. > I'm currently using the FrustomClipping class for the clipping. > Is there a workaround for this probleme or am i doing something wrong? > > You can see my project here : http://labs.speak.nl/3d/away3d/demo14/bin/. > > Use WSAD to move the camera and the mouse to look around. > The map on the left side shows the collision bounderies and you can > change the view with the 1,2,3 keys > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM