Thanks very much Pete! Haha .pushBack works great. Didn't think it would be so easy :S.
On 9 nov, 22:25, Peter Kapelyan <flashn...@gmail.com> wrote: > I think it's the floor getting in the way, no? > > Try: > > myFloor.ownCanvas=true > myFloor.pushBack=true; > > If that doesn't help you can try: > > myFloor.ownCanvas=true > myFloor.screenZOffset=1000;//some large number > > -Pete > > > > > > On Mon, Nov 9, 2009 at 4:11 PM, wsvdmeer <wsvdm...@hotmail.com> wrote: > > Hi there, > > > I'm working on a away3d project where the user can navigate through a > > interactive street in first person view. > > Everything is working rather well but i have a problem with the > > clipping of the houses. > > The models are low poly .md2 models and when you come to close and > > view the houses in a angle you see triangle pieces of the house > > disappearing. > > I'm currently using the FrustomClipping class for the clipping. > > Is there a workaround for this probleme or am i doing something wrong? > > > You can see my project here :http://labs.speak.nl/3d/away3d/demo14/bin/. > > > Use WSAD to move the camera and the mouse to look around. > > The map on the left side shows the collision bounderies and you can > > change the view with the 1,2,3 keys > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM