Thanks very much Pete!

Haha .pushBack works great.
Didn't think it would be so easy :S.



On 9 nov, 22:25, Peter Kapelyan <flashn...@gmail.com> wrote:
> I think it's the floor getting in the way, no?
>
> Try:
>
> myFloor.ownCanvas=true
> myFloor.pushBack=true;
>
> If that doesn't help you can try:
>
> myFloor.ownCanvas=true
> myFloor.screenZOffset=1000;//some large number
>
> -Pete
>
>
>
>
>
> On Mon, Nov 9, 2009 at 4:11 PM, wsvdmeer <wsvdm...@hotmail.com> wrote:
> > Hi there,
>
> > I'm working on a away3d project where the user can navigate through a
> > interactive street in first person view.
> > Everything is working rather well but i have a problem with the
> > clipping of the houses.
> > The models are low poly .md2 models and when you come to close and
> > view the houses in a angle you see triangle pieces of the house
> > disappearing.
> > I'm currently using the FrustomClipping class for the clipping.
> > Is there a workaround for this probleme or am i doing something wrong?
>
> > You can see my project here :http://labs.speak.nl/3d/away3d/demo14/bin/.
>
> > Use WSAD to move the camera and the mouse to look around.
> > The map on the left side shows the collision bounderies and you can
> > change the view with the 1,2,3 keys
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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