Hi Folks, say i was making a spaceship game and I wanted to create a
starfield skybox from scratch.   Making a nice starfield is easily
done in photoshop, however getting it to be a useable skybox texture
in Away3D is tricky business.

Currently I have been using good old PS and Pano2VR.. but I can't seem
to figure out how to get the floor/ceiling of the skybox to not look
funky.

I have seen some tutorials that have included these textures in their
tutorials, but whats hard to find is how they made those skybox
textures in the first place?

Anyone know?

Thanks!

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