The images seem to be missing, but this gave me all the info I needed to make the skyboxs in most of the demos:
http://www.markuslemm.com/tutorial/skybox.htm All has to do with camera rotation and Fov, hope it helps you. -Pete On Mon, Nov 16, 2009 at 3:04 AM, bart4president <[email protected]> wrote: > Hi Folks, say i was making a spaceship game and I wanted to create a > starfield skybox from scratch. Making a nice starfield is easily > done in photoshop, however getting it to be a useable skybox texture > in Away3D is tricky business. > > Currently I have been using good old PS and Pano2VR.. but I can't seem > to figure out how to get the floor/ceiling of the skybox to not look > funky. > > I have seen some tutorials that have included these textures in their > tutorials, but whats hard to find is how they made those skybox > textures in the first place? > > Anyone know? > > Thanks! > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
