The images seem to be missing, but this gave me all the info I needed to
make the skyboxs in most of the demos:

http://www.markuslemm.com/tutorial/skybox.htm

All has to do with camera rotation and Fov, hope it helps you.

-Pete

On Mon, Nov 16, 2009 at 3:04 AM, bart4president <[email protected]> wrote:

> Hi Folks, say i was making a spaceship game and I wanted to create a
> starfield skybox from scratch.   Making a nice starfield is easily
> done in photoshop, however getting it to be a useable skybox texture
> in Away3D is tricky business.
>
> Currently I have been using good old PS and Pano2VR.. but I can't seem
> to figure out how to get the floor/ceiling of the skybox to not look
> funky.
>
> I have seen some tutorials that have included these textures in their
> tutorials, but whats hard to find is how they made those skybox
> textures in the first place?
>
> Anyone know?
>
> Thanks!
>



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