So why is it that loading a .DAE and pulling the skinAnimation won't work for this? I've been scratching my head for the last few days trying to figure out why I can trace skinAnimation data, but .update does nothing to it. In comparing it to the Mario example, the only difference I can tell is that it was exported from Maya, and I'm using 3DS Max.
Is it a problem with how .DAEs export animation from Max? Or is there a parsing issue with Away3D? I definately know /something/ is being seen, because I get parsed trace statements. ! ------------- Begin Parse Collada ------------- ! ------------- Begin Parse Scene ------------- + Parse Node : node-Suit : node-Suit + Parse Node : : + Parse Node : node-Bip01 : node-Bip01 + Parse Node : joint11 : node-Pelvis + Parse Node : joint21 : node-Spine + Parse Node : joint7 : node-L_Thigh + Parse Node : joint1 : node-L_Calf + Parse Node : joint4 : node-L_Foot + Parse Node : joint8 : node-L_Toe + Parse Node : joint18 : node-R_Thigh + Parse Node : joint12 : node-R_Calf + Parse Node : joint15 : node-R_Foot + Parse Node : joint19 : node-R_Toe + Parse Node : joint22 : node-Chest + Parse Node : joint10 : node-Neck + Parse Node : joint0 : node-Head + Parse Node : joint2 : node-L_Clavicle + Parse Node : joint9 : node-L_UpperArm + Parse Node : joint5 : node-L_Forearm + Parse Node : joint6 : node-L_Hand + Parse Node : joint3 : node-L_Finger + Parse Node : joint13 : node-R_Clavicle + Parse Node : joint20 : node-R_UpperArm + Parse Node : joint16 : node-R_Forearm + Parse Node : joint17 : node-R_Hand + Parse Node : joint14 : node-R_Finger ! ------------- End Parse Scene ------------- ! Animation Clips Exist : false ! ------------- Begin Parse Animation ------------- ! COLLADAMax2009 id : _0 ! ------------- End Parse Animation ------------- + Parse Geometry : geom-Suit + Parse MeshMaterialData + SkinWeight ! channelType : matrixnode-Bip01_Footsteps OUTPUT:26 + Build Material : _7_-_Default-material + Build Mesh : + SkinAnimation I get Animation Clips Exist: False, but then it IDs Animation data? Guess I'm just not following how this works. =P Did your experiment work, K1ng? On Nov 12, 8:52 am, K1ngR4T <[email protected]> wrote: > Thanks atom, sounds interesting... will give it a go and report > progress :)
