So why is it that loading a .DAE and pulling the skinAnimation won't
work for this? I've been scratching my head for the last few days
trying to figure out why I can trace skinAnimation data, but .update
does nothing to it. In comparing it to the Mario example, the only
difference I can tell is that it was exported from Maya, and I'm using
3DS Max.

Is it a problem with how .DAEs export animation from Max? Or is there
a parsing issue with Away3D? I definately know /something/ is being
seen, because I get parsed trace statements.

! ------------- Begin Parse Collada -------------
 ! ------------- Begin Parse Scene -------------
 + Parse Node : node-Suit : node-Suit
 + Parse Node :  :
 + Parse Node : node-Bip01 : node-Bip01
 + Parse Node : joint11 : node-Pelvis
 + Parse Node : joint21 : node-Spine
 + Parse Node : joint7 : node-L_Thigh
 + Parse Node : joint1 : node-L_Calf
 + Parse Node : joint4 : node-L_Foot
 + Parse Node : joint8 : node-L_Toe
 + Parse Node : joint18 : node-R_Thigh
 + Parse Node : joint12 : node-R_Calf
 + Parse Node : joint15 : node-R_Foot
 + Parse Node : joint19 : node-R_Toe
 + Parse Node : joint22 : node-Chest
 + Parse Node : joint10 : node-Neck
 + Parse Node : joint0 : node-Head
 + Parse Node : joint2 : node-L_Clavicle
 + Parse Node : joint9 : node-L_UpperArm
 + Parse Node : joint5 : node-L_Forearm
 + Parse Node : joint6 : node-L_Hand
 + Parse Node : joint3 : node-L_Finger
 + Parse Node : joint13 : node-R_Clavicle
 + Parse Node : joint20 : node-R_UpperArm
 + Parse Node : joint16 : node-R_Forearm
 + Parse Node : joint17 : node-R_Hand
 + Parse Node : joint14 : node-R_Finger
 ! ------------- End Parse Scene -------------
 ! Animation Clips Exist : false
 ! ------------- Begin Parse Animation -------------
 ! COLLADAMax2009 id : _0
 ! ------------- End Parse Animation -------------
 + Parse Geometry : geom-Suit
 + Parse MeshMaterialData
 + SkinWeight
 ! channelType : matrixnode-Bip01_Footsteps
OUTPUT:26
 + Build Material : _7_-_Default-material
 + Build Mesh :
 + SkinAnimation

I get Animation Clips Exist: False, but then it IDs Animation data?
Guess I'm just not following how this works. =P

Did your experiment work, K1ng?



On Nov 12, 8:52 am, K1ngR4T <[email protected]> wrote:
> Thanks atom, sounds interesting... will give it a go and report
> progress :)

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