Away3D
On Nov 16, 12:28 pm, Ken Railey <[email protected]> wrote: > Is this Away3D or Away3DLite? > > > > On Mon, Nov 16, 2009 at 11:20 AM, Revalis <[email protected]> wrote: > > So why is it that loading a .DAE and pulling the skinAnimation won't > > work for this? I've been scratching my head for the last few days > > trying to figure out why I can trace skinAnimation data, but .update > > does nothing to it. In comparing it to the Mario example, the only > > difference I can tell is that it was exported from Maya, and I'm using > > 3DS Max. > > > Is it a problem with how .DAEs export animation from Max? Or is there > > a parsing issue with Away3D? I definately know /something/ is being > > seen, because I get parsed trace statements. > > > ! ------------- Begin Parse Collada ------------- > > ! ------------- Begin Parse Scene ------------- > > + Parse Node : node-Suit : node-Suit > > + Parse Node : : > > + Parse Node : node-Bip01 : node-Bip01 > > + Parse Node : joint11 : node-Pelvis > > + Parse Node : joint21 : node-Spine > > + Parse Node : joint7 : node-L_Thigh > > + Parse Node : joint1 : node-L_Calf > > + Parse Node : joint4 : node-L_Foot > > + Parse Node : joint8 : node-L_Toe > > + Parse Node : joint18 : node-R_Thigh > > + Parse Node : joint12 : node-R_Calf > > + Parse Node : joint15 : node-R_Foot > > + Parse Node : joint19 : node-R_Toe > > + Parse Node : joint22 : node-Chest > > + Parse Node : joint10 : node-Neck > > + Parse Node : joint0 : node-Head > > + Parse Node : joint2 : node-L_Clavicle > > + Parse Node : joint9 : node-L_UpperArm > > + Parse Node : joint5 : node-L_Forearm > > + Parse Node : joint6 : node-L_Hand > > + Parse Node : joint3 : node-L_Finger > > + Parse Node : joint13 : node-R_Clavicle > > + Parse Node : joint20 : node-R_UpperArm > > + Parse Node : joint16 : node-R_Forearm > > + Parse Node : joint17 : node-R_Hand > > + Parse Node : joint14 : node-R_Finger > > ! ------------- End Parse Scene ------------- > > ! Animation Clips Exist : false > > ! ------------- Begin Parse Animation ------------- > > ! COLLADAMax2009 id : _0 > > ! ------------- End Parse Animation ------------- > > + Parse Geometry : geom-Suit > > + Parse MeshMaterialData > > + SkinWeight > > ! channelType : matrixnode-Bip01_Footsteps > > OUTPUT:26 > > + Build Material : _7_-_Default-material > > + Build Mesh : > > + SkinAnimation > > > I get Animation Clips Exist: False, but then it IDs Animation data? > > Guess I'm just not following how this works. =P > > > Did your experiment work, K1ng? > > > On Nov 12, 8:52 am, K1ngR4T <[email protected]> wrote: > > > Thanks atom, sounds interesting... will give it a go and report > > > progress :)- Hide quoted text - > > - Show quoted text -
