I'm trying to create an effect where the image on the screen flies
away as if it was printed on a piece of cardboard caught by the wind.
I've copied the image to a BitmapData and created a Plane with
BitmapMapMaterial, and I'm using an OrthogonalLens.  I'm having some
problems, because neither moving the Plane nor moving the Camera seems
to have any effect on the appearance of the Plane.  Zooming in on the
Plane seems to work, but it looks distorted - it's perfectly square,
and the original BitmapData was rectangular.

Also, is there a good way to figure out exactly where to put the plane
so that it looks exactly like the screen looked before I applied the
effect?  I mean, I have a screen full of stuff, then I copied it to a
BitmapData, then I render away3d, and at this moment, I still want it
to look exactly like it originally did, before I make the Plane fly
away.  Any advice about how to set this up would be greatly
appreciated.

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