I'm trying to create an effect where the image on the screen flies away as if it was printed on a piece of cardboard caught by the wind. I've copied the image to a BitmapData and created a Plane with BitmapMapMaterial, and I'm using an OrthogonalLens. I'm having some problems, because neither moving the Plane nor moving the Camera seems to have any effect on the appearance of the Plane. Zooming in on the Plane seems to work, but it looks distorted - it's perfectly square, and the original BitmapData was rectangular.
Also, is there a good way to figure out exactly where to put the plane so that it looks exactly like the screen looked before I applied the effect? I mean, I have a screen full of stuff, then I copied it to a BitmapData, then I render away3d, and at this moment, I still want it to look exactly like it originally did, before I make the Plane fly away. Any advice about how to set this up would be greatly appreciated.
