I'm trying to get as much performance and memory gain out of the
project i'm working on.
My project uses around 40 low polygon md2 models with one UV texture
per model, and i optimized
a lot with tweaking the textures and keeping the model polygon count
as low as possible.
The problem i'm having is when the camera looks at multiple models the
framerate drops and the memory usage is getting higher.
Are there tricks in tackeling this problem?

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