I'm trying to get as much performance and memory gain out of the project i'm working on. My project uses around 40 low polygon md2 models with one UV texture per model, and i optimized a lot with tweaking the textures and keeping the model polygon count as low as possible. The problem i'm having is when the camera looks at multiple models the framerate drops and the memory usage is getting higher. Are there tricks in tackeling this problem?
- [away3d] Memory Management and Performance Optimization wsvdmeer
- [away3d] Re: Memory Management and Performance Optimizat... wsvdmeer
- [away3d] Re: Memory Management and Performance Optim... jimalliban
- [away3d] Re: Memory Management and Performance O... colouredfunk
- [away3d] Re: Memory Management and Performan... wsvdmeer
- Re: [away3d] Re: Memory Management and Perfo... Fabrice3D
- [away3d] Re: Memory Management and Perf... wsvdmeer
- Re: [away3d] Re: Memory Management ... Fabrice3D
- [away3d] Re: Memory Management ... wsvdmeer
- Re: [away3d] Re: Memory Managem... Fabrice3D
- [away3d] Re: Memory Management ... wsvdmeer
