A 3ds file that size will most likely contain too many polys for away3d to
handle in the first place. Is there any way you can load it into a modeller
first and reduce the polycount?


On Sun, Nov 15, 2009 at 5:05 PM, abiyasa <[email protected]> wrote:

> Hi ben,
>
> I never tried this but maybe you can set the property
> 'parseTimeout' (in milliseconds):
>
> Max3DS.load("../assets/f360.3ds", {centerMeshes:true, parseTimeout:
> 60000}) as LoaderCube;
>
> On Nov 15, 12:25 pm, bebensiganteng <[email protected]> wrote:
> > Hi,
> >
> > i have a big 3Ds file (800kb) and whenever i tried to load it, flash
> > always throwing me a timeout error, is there anyway to get around this?
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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