Hey Ive been trying to do an isometric grid in away3d but for some
reason the lines on my grid are being clipped not sure how I can fix
it..

package {
        import away3d.cameras.HoverCamera3D;
        import away3d.cameras.lenses.OrthogonalLens;
        import away3d.containers.View3D;
        import away3d.core.base.Object3D;
                import away3d.core.clip.*;
        import away3d.core.math.Number3D;
        import away3d.lights.DirectionalLight3D;
                import away3d.primitives.GridPlane;

                import flash.display.StageAlign;
                import flash.display.StageScaleMode;
                import flash.display.StageQuality;

        import flash.events.Event;

        public class Mingle extends View3D {
                private var _running:Boolean = false;

                                private var planeX:GridPlane;
                                public function get running():Boolean { return 
_running; }
                                public function set running(value:Boolean):void 
{ if (value)
{ start(); } else { stop(); } }

                                public function start():void {
                        if (!_running)  {
                                _running = true;
                                stage.addEventListener
(Event.ENTER_FRAME, oef);
                        }
                }

                public function stop():void {
                        if (_running) {
                                _running = false;
                                stage.removeEventListener
(Event.ENTER_FRAME, oef);
                        }
                }

                                public function 
addObject(object3d:Object3D):void { scene.addChild
(object3d); }

                private function oef(e:Event):void { render(); }

                private function center(e:Event = null):void {
                        x = stage.stageWidth    *.5;
                        y = stage.stageHeight   *.5;
                                                clipping.minX = -x;
                                                clipping.minY = -y;
                                                clipping.maxX = 
stage.stageWidth;
                                                clipping.maxY = 
stage.stageHeight;
                }

                                private function init(e:Event):void {
                                        stage.align = StageAlign.TOP_LEFT;
                                        stage.scaleMode = 
StageScaleMode.NO_SCALE;
                                        stage.quality = StageQuality.LOW;
                    removeEventListener(Event.ADDED_TO_STAGE, init);

                                                //clipping = new 
FrustumClipping({minZ:10});

                       camera = new HoverCamera3D({zoom:10});
                       camera.lens = new OrthogonalLens();
                       camera.position = new Number3D(1000, 1000,
1000);
                       camera.lookAt(new Number3D(0, 0, 0));


                       var light:DirectionalLight3D = new
DirectionalLight3D();
                               light.position = new Number3D(1000,
1000, 1000);
                               light.color = 0xFFFFFF;
                               light.specular = 0;
                               light.diffuse = 0.5;
                               light.ambient = 0.25;

                       scene.addChild(light);

                                                planeX = new 
GridPlane({width:5000,height:5000,segmentsW:
10,segmentsH:10,material:"#black"});
                                                scene.addChild(planeX);

                       stage.addEventListener(Event.RESIZE, center);
                                        center();
                                        running = true;
                }

                                public function Mingle() {

                                                super();
                        addEventListener(Event.ADDED_TO_STAGE, init);
                }

        }
}

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