I see, you may be trying to keep the bitmap material size the same, while scaling the object. If so, you can try using TransformBitmapMaterial, with no repeat and using some calculation along with the above code. However, since you might need to keep the resolution of the bitmap the same size of the object, you may need to create a new bitmap, and new material, with a new resolution, each time you update the size of your object.
-Pete On Tue, Nov 17, 2009 at 9:21 AM, Peter Kapelyan <[email protected]> wrote: > Hello, > This example will show you how to resize an Away3D object to 100 > width/height/depth > > http://away3d.com/examples.php?example=390 > > -Peter > > On Tue, Nov 17, 2009 at 7:54 AM, macsim <[email protected]> wrote: > >> Hello Everybody, >> >> Sorry for my bad english. >> >> I'm searching for two days ago a method to keep material size when >> scaling or resizing a plane. >> >> I've found it's possible with projectionVector, but I don't think it's >> a good idea for a plane. >> >> >> Can you help me ? >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
