Yes, it' s that i want to do. I've tried with the
TransformBitmapMaterial by changing scaleX and scaleY from my Material
at the same time I change it from my Obj
ex: if myObj.scaleX = 0.5 >>> myMaterial.scaleX = 2;
"you may need to create a new bitmap, and new material each time you
update the size"
Not a good way because I'm using tween transition to realize this
effect
I think there is another solution maybe by using a mask like this :
addChild(container); // width : 100 height : 100
var square = new Sprite();
square.graphics.beginFill(0xFF0000);
square.graphics.drawRect(0, 0, 100, 100);
container.mask = square;
if square.graphics.drawRect(0, 0, 0, 0) then nothing is visible.
How can I do this inside Away3D ??
Relay sorry for my bad english !!!
On 17 nov, 16:06, Peter Kapelyan <[email protected]> wrote:
> I see, you may be trying to keep the bitmap material size the same, while
> scaling the object. If so, you can try using TransformBitmapMaterial, with
> no repeat and using some calculation along with the above code.
> However, since you might need to keep the resolution of the bitmap the same
> size of the object, you may need to create a new bitmap, and new material,
> with a new resolution, each time you update the size of your object.
>
> -Pete
>
>
>
> On Tue, Nov 17, 2009 at 9:21 AM, Peter Kapelyan <[email protected]> wrote:
> > Hello,
> > This example will show you how to resize an Away3D object to 100
> > width/height/depth
>
> >http://away3d.com/examples.php?example=390
>
> > -Peter
>
> > On Tue, Nov 17, 2009 at 7:54 AM, macsim <[email protected]> wrote:
>
> >> Hello Everybody,
>
> >> Sorry for my bad english.
>
> >> I'm searching for two days ago a method to keep material size when
> >> scaling or resizing a plane.
>
> >> I've found it's possible with projectionVector, but I don't think it's
> >> a good idea for a plane.
>
> >> Can you help me ?
>
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>
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>
> > HTTP://AWAY3D.COM
>
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