Hi, I'm trying to make a cabinet projection in Away3D Lite and I could use some help.
Looking at some formulas I have come up with this transformation Matrix. var obliqueMatrix:Matrix3D = new Matrix3D(); var obliqueRaw: Vector.<Number> = obliqueMatrix.rawData; var alpha:Number = 63.4; var theta:Number = 45; var ta:Number = Math.tan(alpha * Math.PI / 180); var snt:Number = Math.sin(theta * Math.PI / 180); var cnt:Number = Math.cos(theta * Math.PI / 180); obliqueRaw[2] = -cnt / ta; obliqueRaw[6] = -snt / ta; obliqueRaw[10] = 0; obliqueMatrix.rawData = obliqueRaw; I'm not sure if position 2 and 6 might need to be 0 and 5 instead? I think I need to apply this Matrix to each mesh somehow and then use the orthographic projection lens? I saw some post related to using this approach in opengl. Thanks!
