I found from where offset come:
wrong offset: view = new View3D({x:350,y:250});
offset ok: view = new View3D({x:0,y:0});thanks a lot for help Li
I found from where offset come:
wrong offset: view = new View3D({x:350,y:250});
offset ok: view = new View3D({x:0,y:0});thanks a lot for help Li