Hey all,

I recently tried Away3DLite and I really like it. It has more differences with 
Away3D than I expected, but I really enjoy it. It feels a bit more simple and 
straightforward, sort of like a version 2.

The only problem I have is that the inside of my objects are peeking through 
when I render at certain camera angles. In Away3D I fixed this by setting my 
renderer to Z_SORT, but there isn't an Away3DLite alternative. Is there 
anything I can do to prevent this from happening? I don't need to have my 
texture on both sides of each face ... that's just the way that it comes 
through in my Collada. Would it make a difference if I didn't have textures on 
the inside?

Thanks for the help!

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