Hey all, I recently tried Away3DLite and I really like it. It has more differences with Away3D than I expected, but I really enjoy it. It feels a bit more simple and straightforward, sort of like a version 2.
The only problem I have is that the inside of my objects are peeking through when I render at certain camera angles. In Away3D I fixed this by setting my renderer to Z_SORT, but there isn't an Away3DLite alternative. Is there anything I can do to prevent this from happening? I don't need to have my texture on both sides of each face ... that's just the way that it comes through in my Collada. Would it make a difference if I didn't have textures on the inside? Thanks for the help!
