Hi, I think I'm having the same problem - I'm importing a 3ds model and trying to apply a repeating texture to some simple different sized cube meshes.
var b:BitmapMaterial = new BitmapMaterial(bbmap.bitmapData); b.repeat = true; for each (var child:Object3D in model.children) ...... ..... else (child as Mesh).material = b; Each of these meshes displays a stretched to fill texture, instead of tiling it? any ideas? cheers. On Jan 8, 10:00 am, katopz <[email protected]> wrote: > look like uv is override "repeat" already > i'll check on this again for this when i got some free time > btw, "repeat" is native flash property or GraphicsBitmapFill > > http://help.adobe.com/en_US/OSMF/1.0/AS3LR/flash/display/GraphicsBitm... > > thanks for report > > 2010/1/8 bakedbeing <[email protected]> > > > > > Hiya folks! I've surfaced a plane with a road texture bitmap like so > > (please ignore the odd vertical sizing for now, unless that's the > > prob) : > > > roadMaterial = new BitmapMaterial(new BlackTopJpg(256,242)); > > roadMaterial.repeat = roadMaterial.smooth = true; > > > I apply it to the plane, and whenever I change the height of the plane > > the texture stretches with it, as though it's being applied once only > > to the plane. > > > Does it have to be a collada model with UVs for the repeat to work? Is > > there any way I can do this on a primitive? > > > Ta guys! > > -- > katopzhttp://www.sleepydesign.com
