Hiya folks! I've surfaced a plane with a road texture bitmap like so
(please ignore the odd vertical sizing for now, unless that's the
prob) :

roadMaterial = new BitmapMaterial(new BlackTopJpg(256,242));
roadMaterial.repeat = roadMaterial.smooth = true;

I apply it to the plane, and whenever I change the height of the plane
the texture stretches with it, as though it's being applied once only
to the plane.

Does it have to be a collada model with UVs for the repeat to work? Is
there any way I can do this on a primitive?

Ta guys!

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