Hiya folks! I've surfaced a plane with a road texture bitmap like so (please ignore the odd vertical sizing for now, unless that's the prob) :
roadMaterial = new BitmapMaterial(new BlackTopJpg(256,242)); roadMaterial.repeat = roadMaterial.smooth = true; I apply it to the plane, and whenever I change the height of the plane the texture stretches with it, as though it's being applied once only to the plane. Does it have to be a collada model with UVs for the repeat to work? Is there any way I can do this on a primitive? Ta guys!
