at the moment I am using

object.alpha = 0.5;
object.ownCanvas = true;

although I am unsure that this carries through for aw3d lite.. would that translate to awd3lite as

object.canvas = view.addChild(new Sprite()) as Sprite;
object.alpha = 0.5;

tia

Pierre

katopz wrote:
not sure what you want, alpha for texture or alpha for object3d?
you can try  add canvas or layer for this like here
http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf

alpha, filter, blendmode apply there

src
http://away3d.googlecode.com/svn/branches/lite/

hth

2010/1/12 Pierre Karadia <[email protected] <mailto:[email protected]>>

    Dear All,

    Can someone clarify transparency in Away3DLite, i understand that
    it does not have the same settings in Away3D full for alpha
    control etc. If a material for example a bitmap PNG has
    transparency then will AW3DLite render it as expected with the
    transparency. Or am I thinking about an older version and now
    AW3DLite has a transparency feature.

    tia

    PK




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katopz
http://www.sleepydesign.com


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