at the moment I am using
object.alpha = 0.5;
object.ownCanvas = true;
although I am unsure that this carries through for aw3d lite.. would
that translate to awd3lite as
object.canvas = view.addChild(new Sprite()) as Sprite;
object.alpha = 0.5;
tia
Pierre
katopz wrote:
not sure what you want, alpha for texture or alpha for object3d?
you can try add canvas or layer for this like here
http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf
alpha, filter, blendmode apply there
src
http://away3d.googlecode.com/svn/branches/lite/
hth
2010/1/12 Pierre Karadia <[email protected]
<mailto:[email protected]>>
Dear All,
Can someone clarify transparency in Away3DLite, i understand that
it does not have the same settings in Away3D full for alpha
control etc. If a material for example a bitmap PNG has
transparency then will AW3DLite render it as expected with the
transparency. Or am I thinking about an older version and now
AW3DLite has a transparency feature.
tia
PK
--
katopz
http://www.sleepydesign.com