Its the second time, I read this issue,
please fill up an entry into the bugreport list.

http://code.google.com/p/away3d/issues/list

Fabrice
On Jan 13, 2010, at 2:06 AM, Ralph B wrote:

> With the latest trunk FP10 build, I get a crash when Away3D renders a
> scene that has many objects but only one  (a Cylinder primitive) that
> has PhongColorMaterial applied.  It happens only at certain look
> angles and camera distance/zoom settings (I am using HoverCam) and I
> am having trouble forcing the crash under repeatable conditions.  It
> does not happen with Away3D 3.4.0.  I am not using frustum clipping,
> and the crash happens with or without RectangleClipping.
> 
> Is it a bug, or has something changed since 3.4.0 regarding how
> PhongColorMaterial should be used?
> 
> Thanks!  Ralph
> 
> Crash dump sample:
> 
> TypeError: Error #1009: Cannot access a property or method of a null
> object reference.
>       at away3d.materials.shaders::AbstractShader/getUVData()
>       at away3d.materials.shaders::DiffusePhongShader/renderLayer()
>       at away3d.materials::CompositeMaterial/renderLayer()
>       at away3d.materials::CompositeMaterial/renderTriangle()
>       at away3d.core.draw::DrawTriangle/render()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
>       at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
>       at away3d.core.render::QuadrantRenderer/render()
>       at away3d.core.render::AbstractRenderSession/render()
>       at away3d.core.render::AbstractRenderSession/render()
>       at away3d.containers::View3D/render()

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