Hi Fabrice, I couldn't find a discussion of exactly the same problem, so I have submitted a new issue (no. 87). Ralph
On Jan 13, 3:47 am, Fabrice3D <[email protected]> wrote: > Its the second time, I read this issue, > please fill up an entry into the bugreport list. > > http://code.google.com/p/away3d/issues/list > > Fabrice > On Jan 13, 2010, at 2:06 AM, Ralph B wrote: > > > With the latest trunk FP10 build, I get a crash when Away3D renders a > > scene that has many objects but only one (a Cylinder primitive) that > > has PhongColorMaterial applied. It happens only at certain look > > angles and camera distance/zoom settings (I am using HoverCam) and I > > am having trouble forcing the crash under repeatable conditions. It > > does not happen with Away3D 3.4.0. I am not using frustum clipping, > > and the crash happens with or without RectangleClipping. > > > Is it a bug, or has something changed since 3.4.0 regarding how > > PhongColorMaterial should be used? > > > Thanks! Ralph > > > Crash dump sample: > > > TypeError: Error #1009: Cannot access a property or method of a null > > object reference. > > at away3d.materials.shaders::AbstractShader/getUVData() > > at away3d.materials.shaders::DiffusePhongShader/renderLayer() > > at away3d.materials::CompositeMaterial/renderLayer() > > at away3d.materials::CompositeMaterial/renderTriangle() > > at away3d.core.draw::DrawTriangle/render() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other() > > at away3d.core.draw::PrimitiveQuadrantTreeNode/render() > > at away3d.core.render::QuadrantRenderer/render() > > at away3d.core.render::AbstractRenderSession/render() > > at away3d.core.render::AbstractRenderSession/render() > > at away3d.containers::View3D/render()
