Hi Fabrice, I couldn't find a discussion of exactly the same problem,
so I have submitted a new issue (no. 87).
Ralph

On Jan 13, 3:47 am, Fabrice3D <[email protected]> wrote:
> Its the second time, I read this issue,
> please fill up an entry into the bugreport list.
>
> http://code.google.com/p/away3d/issues/list
>
> Fabrice
> On Jan 13, 2010, at 2:06 AM, Ralph B wrote:
>
> > With the latest trunk FP10 build, I get a crash when Away3D renders a
> > scene that has many objects but only one  (a Cylinder primitive) that
> > has PhongColorMaterial applied.  It happens only at certain look
> > angles and camera distance/zoom settings (I am using HoverCam) and I
> > am having trouble forcing the crash under repeatable conditions.  It
> > does not happen with Away3D 3.4.0.  I am not using frustum clipping,
> > and the crash happens with or without RectangleClipping.
>
> > Is it a bug, or has something changed since 3.4.0 regarding how
> > PhongColorMaterial should be used?
>
> > Thanks!  Ralph
>
> > Crash dump sample:
>
> > TypeError: Error #1009: Cannot access a property or method of a null
> > object reference.
> >    at away3d.materials.shaders::AbstractShader/getUVData()
> >    at away3d.materials.shaders::DiffusePhongShader/renderLayer()
> >    at away3d.materials::CompositeMaterial/renderLayer()
> >    at away3d.materials::CompositeMaterial/renderTriangle()
> >    at away3d.core.draw::DrawTriangle/render()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
> >    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >    at away3d.core.render::QuadrantRenderer/render()
> >    at away3d.core.render::AbstractRenderSession/render()
> >    at away3d.core.render::AbstractRenderSession/render()
> >    at away3d.containers::View3D/render()

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