You can also try turning off "bothsides" for your object's material or using
Renderer.CORRECT_Z_ORDER or Renderer.INTERSECTING_OBJECTS instead of Renderer.BASIC. They
run slower but they tend to render more accurately
On Thu, 14 Jan 2010 06:20:44 -0800, Peter Kapelyan <[email protected]> wrote:
Hi!
Try not to let the planes/boxes/shelves intersect. Afterall, in real life,
the "shelf" of the cabinet would not physically penetrate the sides itself
(it is impossible in reality), unless the sides had a groove or hole to fit
the shelf. That should alleviate at least 70% of your graphical glitches.
I hope it makes sense.
-Pete
On Thu, Jan 14, 2010 at 5:48 AM, dipin <[email protected]> wrote:
hey !
http://woodeos.newquest.fr/product.php?id_product=15
I make a furniture's configurator and I got a problem with clipping
and aliasing. In this configurator, it's possible to import 3ds model
and change width and height furniture's.
Is there someone who know how to improve the 3D rendering ?
THX
Have a nice day.