thanks, I'll try

On 14 jan, 19:52, "Joshua Granick" <[email protected]> wrote:
> You can also try turning off "bothsides" for your object's material or using 
> Renderer.CORRECT_Z_ORDER or Renderer.INTERSECTING_OBJECTS instead of 
> Renderer.BASIC. They run slower but they tend to render more accurately
>
> On Thu, 14 Jan 2010 06:20:44 -0800, Peter Kapelyan <[email protected]> 
> wrote:
> > Hi!
> > Try not to let the planes/boxes/shelves intersect. Afterall, in real life,
> > the "shelf" of the cabinet would not physically penetrate the sides itself
> > (it is impossible in reality), unless the sides had a groove or hole to fit
> > the shelf. That should alleviate at least 70% of your graphical glitches.
> > I hope it makes sense.
> > -Pete
>
> > On Thu, Jan 14, 2010 at 5:48 AM,dipin<[email protected]> wrote:
>
> >> hey !
>
> >>http://woodeos.newquest.fr/product.php?id_product=15
> >> I make a furniture's configurator and I got a problem with clipping
> >> and aliasing. In this configurator, it's possible to import 3ds model
> >> and change width and height furniture's.
>
> >> Is there someone who know how to improve the 3D rendering ?
>
> >> THX
>
> >> Have a nice day.

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