thanks, I'll try
On 14 jan, 19:52, "Joshua Granick" <[email protected]> wrote: > You can also try turning off "bothsides" for your object's material or using > Renderer.CORRECT_Z_ORDER or Renderer.INTERSECTING_OBJECTS instead of > Renderer.BASIC. They run slower but they tend to render more accurately > > On Thu, 14 Jan 2010 06:20:44 -0800, Peter Kapelyan <[email protected]> > wrote: > > Hi! > > Try not to let the planes/boxes/shelves intersect. Afterall, in real life, > > the "shelf" of the cabinet would not physically penetrate the sides itself > > (it is impossible in reality), unless the sides had a groove or hole to fit > > the shelf. That should alleviate at least 70% of your graphical glitches. > > I hope it makes sense. > > -Pete > > > On Thu, Jan 14, 2010 at 5:48 AM,dipin<[email protected]> wrote: > > >> hey ! > > >>http://woodeos.newquest.fr/product.php?id_product=15 > >> I make a furniture's configurator and I got a problem with clipping > >> and aliasing. In this configurator, it's possible to import 3ds model > >> and change width and height furniture's. > > >> Is there someone who know how to improve the 3D rendering ? > > >> THX > > >> Have a nice day.
