Hi,

I posted a few days ago about about Away3DLite lighting. Well, I ended
up converting the project over to the FP10 Away3D instead. The clients
were too picky and our scene is really only a bunch of cubes, so
performance shouldn't be too much of an issue.

As a recap, the scene is just a bunch of cubes that get shaken around
and land in particular spots after being shaken. To make it simple,
the cubes have letters and they form words after being shaken around.

I am using a WhiteShadingBitmapMaterial to add some basic lighting to
my cubes. This works and looks great, except it seems to flicker
slightly after the cubes have settled for a second. It is like the
engine is unsure about the correct lighting and it somewhat adjusts a
few times before it gets it right. Does this make sense? Has anyone
any idea what this could be? I'm using a DirectionalLight3D.

Thank you!

Reply via email to