Hi, I posted a few days ago about about Away3DLite lighting. Well, I ended up converting the project over to the FP10 Away3D instead. The clients were too picky and our scene is really only a bunch of cubes, so performance shouldn't be too much of an issue.
As a recap, the scene is just a bunch of cubes that get shaken around and land in particular spots after being shaken. To make it simple, the cubes have letters and they form words after being shaken around. I am using a WhiteShadingBitmapMaterial to add some basic lighting to my cubes. This works and looks great, except it seems to flicker slightly after the cubes have settled for a second. It is like the engine is unsure about the correct lighting and it somewhat adjusts a few times before it gets it right. Does this make sense? Has anyone any idea what this could be? I'm using a DirectionalLight3D. Thank you!
