Thanks for the reply! This does seem to help, but it kind of kills the
performance.



On Jan 15, 6:11 am, Fabrice3D <[email protected]> wrote:
> might be related to caching, try view.forceUpdate = true
>
> fabrice
>
> On Jan 15, 2010, at 1:10 AM, Norman McGarry wrote:
>
>
>
> > Hi,
>
> > I posted a few days ago about about Away3DLite lighting. Well, I ended
> > up converting the project over to the FP10 Away3D instead. The clients
> > were too picky and our scene is really only a bunch of cubes, so
> > performance shouldn't be too much of an issue.
>
> > As a recap, the scene is just a bunch of cubes that get shaken around
> > and land in particular spots after being shaken. To make it simple,
> > the cubes have letters and they form words after being shaken around.
>
> > I am using a WhiteShadingBitmapMaterial to add some basic lighting to
> > my cubes. This works and looks great, except it seems to flicker
> > slightly after the cubes have settled for a second. It is like the
> > engine is unsure about the correct lighting and it somewhat adjusts a
> > few times before it gets it right. Does this make sense? Has anyone
> > any idea what this could be? I'm using a DirectionalLight3D.
>
> > Thank you!

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