Thanks for the reply! This does seem to help, but it kind of kills the performance.
On Jan 15, 6:11 am, Fabrice3D <[email protected]> wrote: > might be related to caching, try view.forceUpdate = true > > fabrice > > On Jan 15, 2010, at 1:10 AM, Norman McGarry wrote: > > > > > Hi, > > > I posted a few days ago about about Away3DLite lighting. Well, I ended > > up converting the project over to the FP10 Away3D instead. The clients > > were too picky and our scene is really only a bunch of cubes, so > > performance shouldn't be too much of an issue. > > > As a recap, the scene is just a bunch of cubes that get shaken around > > and land in particular spots after being shaken. To make it simple, > > the cubes have letters and they form words after being shaken around. > > > I am using a WhiteShadingBitmapMaterial to add some basic lighting to > > my cubes. This works and looks great, except it seems to flicker > > slightly after the cubes have settled for a second. It is like the > > engine is unsure about the correct lighting and it somewhat adjusts a > > few times before it gets it right. Does this make sense? Has anyone > > any idea what this could be? I'm using a DirectionalLight3D. > > > Thank you!
