That is exactly what I have done .My normal map was generated from HP (some 36000 faces). Also when I am using this process for the Unreal , let's say I am creating a tube with 6 sides but the normal map for this tube I am creating from the tube with 32 sides and after applying this NM to 6 sides' tube in unreal it looks like 32 sided tube . Now about what you have said:*Normal maps don't make a low poly object look highpoly, they just retain all the lighting information from a high poly model and all the details it may have from the lighting.*" -did you mean that is the purpose in away3D ?
On Fri, Jan 15, 2010 at 11:11 PM, Peter Kapelyan <[email protected]>wrote: > Normal maps don't make a low poly object look highpoly, they just retain > all the lighting information from a high poly model and all the details it > may have from the lighting. > If you wanted it to look more detailed ,you would need to create the detail > from a higher poly object, and possibly increase the size of the normal map > to retain all that detail. > -Pete > > On Fri, Jan 15, 2010 at 4:07 PM, Michael Iv <[email protected]> wrote: > >> Hey all , I would like to suggest something and if I am wrong ,please >> correct me. >> I was playing today at home with normal mapping in Away3D (3.4) and come >> to the following conclusion . My conclusion is based on normal maps >> functionality and purpose in video games engines . I am in my spare >> time create some level design and MODing for UNreal Engine .There I use >> normal maps ( as it is in all engines) for rendering low poly model looking >> like high poly and it looks great. Today I created a HP pillar in MudBox >> ,then imported into 3Ds Max , then from it created low poly , then projected >> high to low and created normal map -all the process like it should be . Now >> ,after creating Away3D scene and assigning >> Dot3BitmapMaterialF10 as >> material with my normal map i first of all really could see that the >> lightsource causes the geometry to look deep and detailed but the geometry >> itself doesn't look high poly at all . I mean the light traces all the deep >> texture details on the object but overall shape is still low poly . My >> question is if that is the way NM work in Away3D or I missed something in my >> work??? >> >> Any help will be appreciated !!!! >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Flash |Air |Games|OS| >> Tel-0526237969 >> [email protected] >> [email protected] >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Flash |Air |Games|OS| Tel-0526237969 [email protected] [email protected]
