That is exactly what I have done .My normal map was generated from HP (some
36000 faces). Also when I am using this process for the Unreal , let's say I
am creating a tube with 6 sides but the normal map for this tube I am
creating from the tube with 32
sides and after applying this NM to 6 sides' tube in unreal  it looks like
32 sided tube . Now about what you have said:*Normal maps don't make a low
poly object look highpoly, they just retain all the lighting information
from a high poly model and all the details it may have from the lighting.*"
-did you mean that is the purpose in away3D ?

On Fri, Jan 15, 2010 at 11:11 PM, Peter Kapelyan <[email protected]>wrote:

> Normal maps don't make a low poly object look highpoly, they just retain
> all the lighting information from a high poly model and all the details it
> may have from the lighting.
> If you wanted it to look more detailed ,you would need to create the detail
> from a higher poly object, and possibly increase the size of the normal map
> to retain all that detail.
> -Pete
>
> On Fri, Jan 15, 2010 at 4:07 PM, Michael Iv <[email protected]> wrote:
>
>> Hey all , I would like to suggest something and if I am wrong ,please
>> correct me.
>>  I was playing today at home with normal mapping in Away3D (3.4) and come
>> to the following conclusion . My conclusion is based on normal maps
>> functionality and purpose in video games engines . I am in my spare
>> time create some level design and MODing for UNreal Engine .There  I use
>> normal maps ( as it is in all engines) for rendering  low poly model looking
>> like high poly and it looks great. Today I created a HP pillar in MudBox
>> ,then imported into 3Ds Max , then from it created low poly , then projected
>> high to low and created normal map -all the process like it should be . Now
>> ,after creating Away3D scene and assigning
>>  Dot3BitmapMaterialF10 as
>> material with my normal map i first of all really could see that the
>> lightsource causes the geometry to look deep and detailed but the geometry
>> itself  doesn't look high poly at all . I mean the light traces all the deep
>> texture details on the object but overall shape is still low poly . My
>> question is if that is the way NM work in Away3D or I missed something in my
>> work???
>>
>> Any help will be appreciated !!!!
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Flash |Air |Games|OS|
>> Tel-0526237969
>> [email protected]
>> [email protected]
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected]
[email protected]

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